Frequently Asked Questions, Help and Support
A set of processes and standard operating procedures (SOP) for effective use of the Open Virtual Collaboration Environment.
Report any abuse on OpenVCE.net to abuse@openvce.net
More details:
You can create and manage resources for a community of interest in openVCE. This may provide news, access to shared resources, a knowledge book (a style of Wiki), image galleries, forums, etc. There are many ways in which this could be done, but a suggested mechanism is described here to set up your group, in a way that has been found useful for other OpenVCE communities.
Example Group Home Page (with Forum and Members Lists)
Example Knowledge Book (a type of Wiki)
Example Image Gallery (Esatblish by uploading an image and creating a new gallery for it)
Example Resources Page (establish a child page and attach files to it)
Create a "Group". For security, OpenVCE.net does not allow all users to create groups, and have group leader level persmissions. So "Create Group" does not appear in the create content menu normally. Please contact Stephen Potter or Austin Tate who can arrange this initial step with you. However, after this is done you can create a Group Forum and manage memberships, communicate with members, etc. Groups can be open, moderated or by invitation only.
A group manager may require users to request membership which they can approve or deny. A group manager can see the number of outstanding requests for membership not yet handled on the Group Page in a group block on the right side. It says N members (M) where the number M in brackets are those awaiting approval. When you click on the members list link, there are several displays. Go to the "List" one and that lists all members with approve/deny actions for those awaiting approval.
For all users OpenVCE.net insists that they have authenticated to use the system using:
We recomend that you do not allow membership of any moderated group without knowing who an individual is are as they could cause havoc with the very open edit and change permissions on OpenVCE.net.
If they chose not to give a recognizable real name and organization check with the OpenVCE.net admin team (admin@openvce.net) to ask who they are and we can ask them to give a better name/organization first. The e-mail must get to them as they could not have authenticated with OpenVCE.net otherwise. OpenVCE requires an e-mail confirmation before they a user can get in and change anything.
These are Standard Operating Procedures for OpenVCE Admins.
The OpenVCE.net web site is an open publicly accessible site for the benefit of its members. Maximum openness and sharign is encouraged. The aim of the admin is to maintain this openness while avoid abuse and problems that affect others in the community.
The privavcy policy for the site is maintained via a link easily visible on the home page, and http://opevce.net/privacy.
TBA
These are draft Standard Operating Procedures for OpenVCE Events. There will be different protocols and procedures for different types of meeting, and there could be a big difference depending on whether the events are open to all comers, or closed to nominated attendees or groups.
If you wish to relay and link up a real event to an audience in the 3D Space you should consider the following:
a) How many delegates do you expect to have in the 3D space? Up to 100 can be handled in a single Second Life region and OpenVCE 3D Space facilities are already set up for that. beyond that multiple regions are used. We expect to support up to 400 avatars using 4 adjacent regions, but technical facilities to link them need development and testing before they can be operationally used.
b) Can you stream the event as a Quicktime player compatible real time stream? If so, then direct facilities to support this are available easily in Second Life. You need to ensure there is adequate quality and capacity in the video casting solution used. You would usually set up camera(s) and audio feed(s) and then videocasting that through an encoder (e.g Apple Broadcaster or Telestream Wirecast (as examples) and then "announce" the resulting single real time video/audio stream to a Quicktime Streaming Service. OpenVCE.net facilities can provide some of these elements using University of Edinburgh servers for limited capacity meetings. Hosted solutions are normally used for larger numbers of streams.
c) If so, how many streams can your video streaming service provide simultaneously? This will dictate how many simultaneous users you can support independently of the number who can be hosted in the Second Life 3D space. Video is sent from the server directly to users, and is not limited by Second Life constraints.
d) If not, is there a way to get the event video and audio feed into an application that can be screencast? An example route might be Adobe Connect on HarmonieWeb.
e) Can you provide a two-way linkup? This can easily be done by setting up a large screen or LCD-type display that is visible to your real eve nt participants (perhaps at certain times or perhaps on a side angled screen to one side of the main event screens. A simple laptop or computer attached to this acting as a window onto the 3D space is then possible and links the audiences very effectively. Having someone assigned to act as the link person between the real and virtual audiences allows a means for passing questions from the virtual audience to the real event via chat (or twitter can also be used for this).
f) Want to see examples of how this was done for other events? See
You may wish to use a free web-based polling mechanism if you need to identify mutually convenient date/time slots. E.g. Doodle Polls (http://doodle.com).
The virtual audience represents real people spend time attending your event, and you need to think what happens if there are problems of any kind. Backup acess and status communication is important (even if just to keep the audience informed of any technical difficulties) if altheer are so your virtual audience can still access things where feasible, and indeed so people not able to run the Virtual Worldsd viewer client can come in on the meeting.
You can of course just communicate and alow userrs to directly view a Quicktime video/audio stream in Quicktime Player and not interact. But you can also eaily set up a page (template available at http://openvce.net/3d-space-alt) with 3 things:
Twitter feed watching a nominated tag.
Harmonie Web Adobe Connect is another alterative means of access and backup (template available at http://openvce.net/3d-space-hw) .
To be added.
(Don't wait until 10 minutes before the meeting to test this)
Step 1: You'll need to have a Second Life account (which is free) and a Second Life viewer (basically a 3D Web Browser) to attend the conference inside of a virtual world environment. If you already have both of these, skip to step 5.
Step 2: Signup for a Second Life account at:
Step 3: Download a Second Life viewer at:
Step 4: Install the Second Life viewer you just downloaded.
Step 5: Suggest looking at the Second Life Quick Start :
Step 6: Teleport to the virtual meeting by clicking on the event link normally given to launch Second Life with that location preset, e.g.
Step 7: When the Second Life viewer launches, type in your avatar's first name, last name. and password that you selected when you created your avatar. Leave the location to the preset one for the IRMC Info Leader. Click on the LOG IN button to start.
Step 8: Ensure that your computer volume is turned on. If you intend to speak at the conference, you should use a microphone to avoid audio feedback.
Step 9: Once you arrive, you'll want to play media on parcel by clicking on the video play button. It's a triangle next to a film camera icon on the bottom right of your Second Life viewer.
Step 10: Additional Help: For additional help getting started in Second Life, see the following websites:
A 3D Virtual Collaboration Environment is under development for your community in Second Life.
Getting started... If you do not already have a Second Life "avatar" please get one first. Some guidance can be found here:
After you have your Second Life avatar, and have completed the orientation tour, please visit the initial collaboration facility at:
| VW Platform | Location | URL | Launcher |
|---|---|---|---|
| Second Life | OpenVCE 3D Space - I-Zone | http://slurl.com/secondlife/VCE/128/80/22/ |
Some Second Life viewers have "Basic" and "Advanced" modes... and default initially to "Basic" mode. Basic mode is fine to get a feel for the environment, but to use voice, see inventory and other essential things related to collaborative meetings you need to use "Advanced" mode. This is also the normal mode in many viewers.
If you want to look like a Pro right away, you can check you have the key skills for typical collaboration meetings in Second Life by visiting this web page on Second Life Checks.
First thing... if you do not yet have an avatar in Second Life, and have not yet entered the environment, please do that now. See http://openvce.net/slstart for help.
Teleconferences and on-line meetings are plagued by set up problems for participants. This is most often the case with audio. Even experienced users find that their setups, firewalls and equipment changes and previously well set up systems stop working or give echo, feedback and problems for others. Worse... the participant causing the problem is usually the only one who cannot hear it. To help prepare for an event, and so that time is not wasted by all participants, it is suggested that a few simple checks are done by all participants BEFORE taking their place at the designated meeting space.
In some larger events, or where participants may be from many environments, an "Event Reception" area will be designated, at which all participants will be asked to arrive. A few simple checks may be done there, to warn you of issues so you can help others during the meeting, and only use appropriate communications methods for those facilties you know are working.
A good place to start is the Second Life Quickstart Documentation at Linden Labs community site.
A note may be made of avatars failing one or more tests to guide the meeting organizers and to allow them to propose remedies, e.g. by pointing back at this web page.
1. Can Sit on Designated Seating:
Make sure you can sit down. Select the surface of a specific seat that you wish to occupy, right Click (PC) or ... (Mac) to get the object pie menu, and select the "Sit" action. Note that if are wearing Animation Overriders (AO) or other scripted objecst that contrio your avatar's position, these may override the position you adopt in the seat. Turn AOs off when stiing in chairs, etc.
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PC Users |
Mac Users |
Note |
| Sit on Designated Object | Right Click on Object and select "Sit" | Ctrl+Click on Object and select "Sit" | Turn off any Animation Overrider, etc. |
2. Can Redirect Camera When Seated:
The camera in the Second Life viewer can be moved independently without moving your avatar. The default camera position is usually slightly behind and above the avatrar looking over the avatars shoulders. You can refocus on any position, and swing the camera across or up and down, and zoom in and out for clearer views of screens, posters, or other avatars. Keyboard keys can be used, or there is a camera control panel that can be shown (via View -> Camera Controls). Note that your avatar's head will move to show the direction you are looking.
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PC Users |
Mac Users |
Note |
| Focus on Object | Alt+left click | Cmd+left click | Icon is magnifying glass with + |
| Zoom In/Out | Alt+up/down arrow | Cmd+up/down arrow | Or Alt+rotate mouse wheel |
| Rotate Camera Left/Right | Alt+up/down arrow | Cmd+up/down arrow | |
| Rotate Camera Up/Down | Ctrl+Alt+up/down arrow | Ctrl+C md+up/down arrow | |
| Return to Default View | ESC | ESC |
3. Can Receive Video Streams:
Open the menu item Edit/Preferences at the top of the screen. Open the audio & video tab.
Tick “Play Streaming Music when available…”, “Play Streaming Media when available…” and “Automatically play media…”.
From now on, if you walk into a region where there is music or movie to be played, it will be played automatically for you. If this does not work at times, you can always manually start a movie, using the media bar at the bottom right of your screen. You can also use the same media bar to re-play a movie.
4. Properly Setup for SL Voice:
Unless you are experienced, know the effects of open-to-air microphones, and know that your setup allows for proper sound cancellation (almost all open to air mics do not) do not try to use a separate microphone and speakers, or even separate microphone and headphones. As all sorts of ambient sounds, computer fan noise, your clicks on typing, etc will be very disruptive indeed for the other participants (even though you may not hear them). Use a good headset with close up mic and all should be well.
Check SL Voice settings in Edit -> Preferences -> Voice Chat and enable the voice chat facility if its not already on.
When its on a small white dot apprears over your avatar. If you speak, and your voice levels are set correctly green soud bars will show around this white dot. [Note: If there is no white dot it could indicate that you have either not enabled SL Voice, or the SL Voice services cannot be reached... possibly due to firewall issues.] [Note: you want to achieve the most green bars you can when speaking a little louder than usual... but not see any red bar at all. Then try shouting and it should just go red. If you see red marks near your avatar's white voice dot the your mic is set to too high a level (its "over-attenuated in the jargon"), so you will sound distorted to others]
The default setting is that you must push the "Talk" button (usually near the bottom right of the SL Viewer) to speak. Hold it down while you speak, and make sure you release it when not speaking. Don't lock it except in exceptional circumstances, such as when you are the main speaker in a lecture, and don't check the "Use Push-To-Talk in toggle mode" in the settings, as that may mean you forget to switch off you mic after you havespoken in an event. This is all very important, and failure to do this is the primary cause of communications problems in teleconferences including in Second Life.
If you cannot hear through your headset or see any green marks on your avatar's voice white dot when speaking into your microphone (remember to press the "Talk" button), then your device setup may not be correct. Check or change this via Edit -> Preferences -> Voice Chat -> Device Settings. if necessary select the correct deveice for audio I/O, and you can test the mic levels by speaking and adjusting the slidier bar. Try to achieve a level of about 3 of the 5 available bars when speaking a little louder than user. You do not want to see any red when speaking a little louder than usual, but if you shout it just just go red.
Remedy: Temporary muting of SL voice by other participants for the participant causing feedback or who is over attenuated. Right Click (PC) or ... (Mac) on an avatar to get the avatar Pie menu, and then select "Mute". Near the end of the meeting you might wish to select "Unmute", so that the next time you meet this person they can be heard again. [Note that "Mute" also means you will not see chat or hear IM form the participant involved - to be checked.]
More information on setting up and using SL Voice:
In the Second Life Viewer
The following protocol is proposed to assist an event organzer in preparing for an event to be held using the OpenVCE.
To be added.
A Second Life tag which you "wear" and which can give a range of identification, communication, instrumentation options, etc.
Work is underway to use of this for:
4 items may be used in combination:
An "I-Seat" might be a useful way to populate a positional map (in the I-X JPEG background maps facility) but also shown to the I-Room similar to BuddySpace maps with positional avatar presence indicators... like you might draw a meeting room table and write on avatars/real names as people introduce themselves... but done automatically as people sit down, and using data held in the 2D web profiles.
http://openvce.net/sluser/terminals/ gives a list of in-world terminals where you can link your Second Life avatar to your OpenVCE.net account.
If you are already registered at http://openvce.net/
Obtain your unique "registration key" via the "My profile" page and look at the "Second Life" tab.
[ Note that you can renew this key at any time if you need to re-register for any reason via My profile -> Edit -> Second Life settings -> Renew Reg Key]
1. Go to a Second Life OpenVCE.net Terminal
2. Left click on the terminal and choose "Check Key" in the menu
3. When promoted type the reg key into the open chat window
4. The terminal checks the values against the website and should respond that everything went fine
[Note that that it does not matter if it is seen by others during the registration process, as it is uniquely tied to your avatar after its use]
If you are NOT already registered at http://openvce.net/ and if in-world registration is allowed (currently it is not):
1. Go to a Second Life OpenVCE.net Terminal
2. Left click on the terminal and look to see if the option "Reg User" and "Get reg card" is available. If not, the website does not allow for registration from inworld. If it does, choose "Get reg card" in the menu
3. The terminal gives you a notecard called "register" containing:
username =
password =
email =
4. Fill in the notecard with the values needed
5. Click on the terminal and choose "Reg User"
6. The terminal says : "You have 30 seconds to drag your notecard onto this terminal"
7. Drag the "registered" notecard from your inventory and drop it onto the terminal
8. The terminal checks the values against the website and should respond that everything went fine
9. Note that you may have to check your e-mail to authenticate the e-mail address prior to using your account
Note that public parts of your Linden Labs Second Life profile made public when you link your avatar to your real name . See an example for Austin tate/Ai Austin at: http://openvce.net/user/3
Within Second Life, you need to tick the box to say make to your profile elements public and put in a picture that has full perms.
Thanks: Second Life Terminal LSL and and Drupal Server Code by smm2017 Binder
http://drupal.org/node/358551
In this early virtual collaboration environment, we are using quite a mixture of facilities provided by a number of different platforms and systems such as Joomla, Second Life, Media Wiki and Ning Groups. Some are commercially provided, others are based on open source solutions. Unfortunately, at present a number of the key elements require their own login usernames and passwords, and some have their own unique requirements on those.
The suggestions is that you adopt the following style: for the Openvce.net site use your usual name e.g. "Austin Tate". You can link that to a Second Life avatar name you have already created via the Second Life contact mechanism in Openvce.net that will show when you log on as a registered user. Second Life avatar names have to be in the style required by Linden Labs. For other elements try to use your real name where you can, or some version of it without spaces where that is necessary. Where the service requires its own style you will have to go with that.
We are very aware of this problem, and there are ways in which some systems can be jointly authenticatd. We are investivgating those for later versions. Also, we are looking at the use of aseparate single authentication methods such as OpenID for those systems which allow it.
Currently only works for owner of object. It is currently being modified to allow any user.
title = My title from sl for my drupal website
cms = drupal
url = http://openvce.net
username = toto
password = mypass
content_type = blog
publish_status = 1
<!--body-->
Here is my article body
title = My title from sl for my drupal website
cms = drupal
url = http://openvce.net
username = toto
password = mypass
content_type = blog
publish_status = 1
<!--body-->
Here is my article teaser
<!--break-->
and here is my article body
title = My title from sl for my drupal website
cms = drupal
url = http://openvce.net
username = toto
password = mypass
content_type = blog
publish_status = 1
<!--body-->
<H2>Introducting me and toto.</H2>
Avatar: alterme
Real name: me
Organization: myorg
You can including web links and image links and HTML markup.
Object in 3D which allows blog entries to be made to Drupal, Joomla or Wordpress accounts (Blog Poster LSL Scripts by S. Massiaux - Wene Chke - smm2017 Binder - http://code.google.com/p/ssm2017binder/wiki/ssmBlogPosterEng )
Click here for page to upload new presentation
Create your presentation as PDF (e.g. using Create PDF or print from from Microsoft PowerPoint) and upload it using the web page above. Zip uploads are also supported where the zip contains a set of images in PNG, JPG or GIF formats. Note that you can overwrite an older version by uploading a presentation with the same name once again. In all cases the presnetation is converted to an image format that can be viewed in Second Life and Opensim via the standard media URL mechanism for plots. The presentations you upload are associated with your avatar name.
In Second Life or Opensim, touch the OpenVCE Presenter screen to get a list of all your uploaded presentations (by avatar name), and select the one you wish to give. The details are sent to the screen and you can then move through the presentation using the Next or Previous buttons, or return to the start of the presentation with the reset button. Settings (the cogs icon) can be used to turn the screen on and off, to jump to a specific slide number, and other things.
At the moment, other than overwriting old versions with new versions, there is no facility to view, rename, delete or copy your uploaded presentations. For now, ask OpenVCE.net admin to do that for you. Send an e-mail with your instructions to presenter@openvce.net
The presenter screen object in Second Life or Opensim must be owned by plot owner to be able to change the media URL for the plot. On group owned land, deed the screen to the group.
OpenVCE.net and AIAI has made the presenter screen upload module for Drupal, and the in-world screen presenter LSL scripts available as open source assets at http://openvce.net/resources/downloads/drupal-6.x-module-openvce-aiai-presenter.zip
There are several ways to show presentations in Second Life. The methods are outlined here.
In-world Images: Create images of slides which can be uploaded and used within Second Life directly.
Media URL: Use URLs for the content to be shown, whether it is an image, movie or any web page.
Webcast: Use a web accessible program or script to display content on a single dynamically updated webcast URL. Changing the content can be done by a presenter using a control web page, or tools in-world that make the changes. [ Demonstration PowerPoint Show: audience, presenter ] [ Demonstration Dynamically Set URL: audience, presenter ]
Screencast: Arrange for a computer screen (the whole desktop, a specific application window or a selected rectangular area) to be fed into a video streaming system. e,.g. using Telestream's "Wirecast" and their "Desktop Presenter" programs, and then use the resulting stream as a media URL in Second Life.
Youtube videos are normally played back in web pages using Flash. This cannot (yet) be handled via the media URL and playback mechanism in Second Life which essentially are Quciktime Player compatible formats, and a simple web renderer (based on a Mozilla library). Hence, Youtube screens in Second Life usually use MP4 versions of the Youtube videos, some of which are stored at youtube, or some are converted and used from the conversion URL. E.g. using http://www.youtubemp4.com just use the Youtube video code as follows:
Flickr images and all Flickr images with a given tag or category are usually presented via a URL fetched from Flickr or an intermediate service and used as the Second Life media URL.
See for example: http://www.freeslscripts.gendersquare.org/communication/45-images/34-flickr-screen.html
A default image that may be suitable when not showing a specific image is: http://www.flickr.com/images/flickr_logo.gif (or http://www.flickr.com/images/flickr_logo_gamma.gif.v1.2 )
http://www.youtube.com/watch?v=CYavbka6gIA
Telestream's Desktop presenter is a small application which runs on a PC or Mac, and allows a full screen or selected window to be relayed to Wirecast (a commercially licenced product) for onwards streaming via its built in streaming mechanism, via your own streaming server, or via a range of commercial or freely available streaming services. When Desktop Presenter runs, it needs firewall port 7272 to be open for inward connections on the system whose screen will be relayed. The URL used within Wirecast for the relay is http://IP address of presenter computer:7272
http://openvce.net/openvce-dev-present
There are basically have several methods that can be used in some combination and some do more than others if used in a suitable environment and with appropriate management and expectation of the participants on their mode of use.
Open the menu item Edit/Preferences at the top of the screen. Open the audio & video tab.
Tick “Play Streaming Music when available…”, “Play Streaming Media when available…” and “Automatically play media…”.
From now on, if you walk into a region where there is music or movie to be played, it will be played automatically for you. If this does not work at times, you can always manually start a movie, using the media bar at the bottom right of your screen. You can also use the same media bar to re-play a movie.
We have successfully used the following encoding specs in Wirecast for live broadcasts for example:
Lo (320x240, QVGA) 4:3 (Preserve Ratio via Crop)
At present anyone can take OpenVCE 3D Assets and other Second Life large and multi-part builds over from a BUILT version in Second Life to Opensim via Second Inventory. The OpenVCE release box and its unpack mechanism cannot be taken over directly via that route. It will take a few days work to restore the packaging mechanism using slightly modified scripts in Opensim. All things we plan to do when we have time.
For now, route is:
The orientation signs on VCE and included with the OpenVCE Second Life Assets use the following fonts:
Title: Changeling Regular - a commercially available font (€29 in August 2009) from http://www.fontshop.com/fonts/downloads/mark_simonson/changeling/
Body Text: Century Gothic - available on most systems by default.
Templates: Photoshop templates and simple JPEG backgrounds are provided as an aid to making your own signs.
Titles: You could purchase Changeling as above, or use a close variant - Neuropol X Free - that is available free from http://www.dafont.com/neuropol-x-free.font
Has a Photoshop layer style with the following settings:
Outer Glow:
Stroke:
Body Text: Century Gothic
Has a Photoshop drop shadow layer style with the following settings:
NOTE: Use +25 for the tracking on both the title and body text to give the lettering a bit more breathing room for easier reading.
Windows PC: http://www.myfonts.com/support/help_install_win.html
Apple Macintosh: http://www.myfonts.com/support/help_install_mac.html
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Skye Gears is a virtual personality who can help you if you need assistance in using Second Life or other Virtual Worlds and OpenVCE facilities. IM "Skye Gears" in world, or e-mail her at skye.gears@googlemail.com to make an appointment, or look out for her in OpenVCE events. |
The facility you have tried to access is not available at this time. This could be due to a range of reasons:
If one or more participants in an event cause feedback or echo through a mic left open, or through poor echo cancellation at their end, then you can stop that via:
Use control+Alt+D to open the Advanced menu at the top of your screen (SL viewer). Tick mouse smoothing (or un-tick it, just to make it different from its previous setting). This should reset your mouse look keys. Try again to see if it works now. You can restore you camera smoothing option after the test.
If this does not resolve your problem, try to download a newer version of the SL from the web site below: http://get.secondlife.com and this problem should be resolved. This is a known bug in SL, but should be resolved now from Secod Life Viewer version 1.23 onwards.
See SL bug report for more info: http://jira.secondlife.com/browse/VWR-6436;jsessionid=0D748E95148E23AE2517934AE4A27F68.
Frequently asked questions and answers about Virtual Worlds.
Notes from David Fliesen, 29-Jun-2009, Amended by Austin Tate 21-Aug-2009
Blue Mars is currently in a Beta-test state. The information here is publicly available.
Forterra OLIVE - See http://www.forterrainc.com/
Document on AI capablities projects in Forterra OLIVE attached.
Questions arise as to the choice of avatar names, appearance, and whether to use multiple avatars for different purposes across the many virtual worlds that are appearing. Some of these are restruicted by the virtual world platform in use , or by policies in operation in your own organization. General Internet use guidelines are generally the ones to follow. You shoud treat virtual worlds as just another Internet technlogy, and it is likely you will be using it in the future as widely as you use the 2D browser today for many purposes.
IBM have produced a useful set of guidelines for ther own employees which you may find helpful (archive as at 1-Sep-2009 attached):
The meeting itself must be in a suitable space and must be managed. We are envisaging three types of space (+ overflow) for VCE:
Second Life Terms of Service are at: http://secondlife.com/corporate/tos.php
Second Life FAQ at: https://join.secondlife.com/faq.php
Engineering and Computer Simulations (ECS) creates virtual worlds based training and simlation aids such as US Nexus. Demonstration videos for projects such as the US Joint State Response Training System (JSRTS) are available online.
http://www.ecsorl.com/
Videos: http://www.ecsorl.com/gallery/video/EmNexusVideo.html (e.g. check out JSRTS Video on left hand menu)
US government uses and lead: http://www.fcw.com/Articles/2009/05/04/Feature-virtual-learning.aspx
Presentation on US government uses: http://www.simulationinformation.com/Gametech09/presentations/Panel_WorldsofPromise.pdf [PDF File]
Abuse on the web site should be reported to abuse@openvce.net
Problems and issues in using OpenVCE.net should be reported to bugs@openvce.net
If bugs are identified in the systems and platforms in use on OpenVCE.net they are reported to the originators or communities providing the software or services.
Known issues are:
[1-Jul-2009] When a page is displayed the hyperlinks that show when the mouse if hovered over the Edit, Reply and other links underneath the page contents are slightly to the right of where the mouse is physically placed. They can be selected by going to the extreme left of the relevant link. But it is easy to select the wrong link (e.g. reply rather than Edit).
[1-Jul-2009] There are a number of mechanisms to insert and edit the link properties for images in pages. Some adjustments to image position can conflict and result in unexpected image placement. Stick to a single image placement method. Note that for image assist with the tag display option, the WYSIWYG editor "input format" should be selected, even if Raw HTML or other input formats are temporalily used to input required page HTML code, or else the image will just show as a [image assist:] tag
[15-Aug-2009] When admin approval for new account registrations is in effect, group managers for the groups on the registration page are asked to check and approve membership of the user selected groups. They can therefore get and try to handle these requests before the account is activated. A fix is to only allow open groups on the initial registration page.
[27-Aug-2009] SLuser module shows the key code during the registration process to the user, so they can use that on a terminal in world even before their account is actuated. It should make the user wait until they have activated access by any of the routes possible for authorisation/activation.
Point of contact: pr@openvce.net
Press releases and clippings relating to OpenVCE.net and its communities are listed here.
The OpenVCE.net community in association with Clever Zebra is pleased to announce the first public release of its 3D buildings assets and related facilities for any community and anyone to use to quickly create Virtual Collaboration Environments in Second Life.
The assets are released under the open source LGPL licence to encourage maximum usability and provide flexibility in use. See the downloads link or visit the Central Plaza to pick up the assets.
| VW Platform | Location | URL | Launcher |
|---|---|---|---|
| Second Life |
Central Plaza |
The Press Release between OpenVCE.net, the Artificial Intelligence Applications Institute (AIAI)at the School of Informatics at the The University of Edinburgh and Clever Zebra is available here.