OpenVCE Facilities

The collaboration facilities available to OpenVCE users include:

3D Space

If you do not already have a Second Life "avatar" please get one first. Some guidance can be found here:

After you have your Second Life avatar, and have completed the initial orientation tour, please visit the OpenVCE collaboration facility at:

VW Platform Location URL Launcher
Second Life

OpenVCE 3D Space - I-Zone - Round table for up to 25 people

http://slurl.com/secondlife/Vue/144/168/25/

teleport

Alternative Access via:

Other OpenVCE 3D Space facilities include:

3D Space via Harmonie Web Adobe Connect for Web Observers

Quick entry for guests to Adobe Connect OpenVCE Meeting Space - https://adobe.harmonieweb.org/openvce/

For OpenVCE.net Web Observers, you can launch three tools in separate windows - and move them on screen as you wish:

Notes:

  • Harmonie Web Registered Users: login via this link - Harmonie Web (OpenVCE Meeting Space)
  • Harmonie Web Registered Users: can also login in first to Harmonie Web (OpenVCE Site) and then visit the OpenVCE Meeting Space after log in.
  • "All-in-One" link may also be used to launch all three tools by those without the Adobe Connect launcher plug-in installed. Unfortunately, if the plug-in is installed already, Adobe Connect will take over the whole window rather than staying within its allocated frame.
  • I-Say: may be used to communicate between others using this web chat facility and those usign text chat within a nominated OpenVCE 3D Space. When you chat you will be asked for a name. That name will be used to identify your messages. Type return after a message to send a chat message. Make sure you send at least one even very simple "Hi" message, since you will not see any chat from others until you do. There can be a 20 seconds or more delay on first use.
  • Twitter: the hash-tag normally used for OpenVCE events is #openvce

If you have never attended an Adobe Connect meeting before

  1. Test your connection: https://adobe.harmonieweb.org/common/help/en/support/meeting_test.htm
  2. Get a quick overview: http://www.adobe.com/go/connectpro_overview

3D Space via Harmonie Web Adobe Connect for Web Observers - All-in-One

3D Space via Harmonie Web Adobe Connect for Web Observers - Suggested Screen Layout

Second Life Signup

  Join Now Free

 

You can sign up for free to explore and try things out. Use this link to join now free.

You choose a first name, select from one of a predefined (and changing) list of second names from a drop down box, and then check if that is unique. Name capitalisation sticks with you, so unless you really mean to have a lower case start to your first name, make sure you capitalise the name the way you want it to appear.

During signup, if you are offered a step to "Join a Community" skip it, and then you will go to the generic orientation welcome area when you first log on to Second Life.

Owning land to build things on such that they do not disappear and buying nicer things for your avatar to wear (you will find this essential after you get used to Second Life) costs a little through the in-world currency - Linden Dollars.

You don't need to give billing information for a free account. But if you do it gets you a few starter $L - you can just connect your PayPal account or give credit card details at the initial sign up stage and you will get a few Lindens to give you a stating position... yet it still not cost you anything unless you later upgrade you account or buy $L... which would then be charged through your nominated payment mechanism.

One way to get a good value paid account is to take out a subscription on an annual basis. This costs less per month, and gives you a weekly stipend in $L which returns a large element of what you pay for the subscription.

Computer Requirements

You can download the Second Life Viewer/Client program via the Second Life Downloads page.

Second Life requires a reasonably powerful computer - Windows, Apple Mac or Linux versions are all available. It is memory and graphics card usage intensive. See the System Requirements page.

Second Life Setup and Guidance

A 3D Virtual Collaboration Environment is under development for your community in Second Life.

If you do not already have a Second Life "avatar" please get one first. Some guidance can be found here:

After you have your Second Life avatar, and have completed the initial orientation tour, please visit the OpenVCE collaboration facility at:

VW PlatformLocationURLLauncher
Second Life

OpenVCE 3D Space - I-Zone Round table for up to 25 people

http://slurl.com/secondlife/VCE/128/80/22

teleport

Setup and Test Your System

  • Install Second Life Viewer (you may need to have this done by your computer support staff, or get their permisison to do it)
  • Note that Second Life Viewer updates are usually optional, but usually occur every 3 or 4 months.
  • In some cases related to security issues, a viewer update is mandatory to continue to access Second Life.
  • Network and firewall requirements (to give to your computer support team): [Second Life] [Opensim]
  • For specific network or firewall ssues with Quicktime Video see below.
  • Hardware Test - select test for meeting requirements of "Second Life" to test if your computer, graphics card, network and so on are suitable to run Second Life well.

Problems Receiving Video

Check you can receive Quicktime Streaming Video. Test without the Second Life Viewer. Run Quicktime Player for these tests and open these test URLs with File -> Open URL:

  1. Test simple http media url from Apple: http://www.pixar.com/theater/shorts/ljr/quicktime/ljr_320.mov
  2. Check connectivity to AIAI Media Server in HTTP mode on standard port 80: http://media.aiai.ed.ac.uk/Project/Vue/2008-08-08-Vue-Tour-Lo.mov
  3. Check connectivity to AIAI Media Server on port used for real time streaming (554) mode: http://media.aiai.ed.ac.uk:554/vue.sdp
  4. Test real time stream mode works (paste this URL into QT Player): rtsp://media.aiai.ed.ac.uk:554/vue.sdp

This could indicate where any problem lies, or if there are firewall access issues on the HTTP and/or RSTP standard ports. If 1) and 2) work but 3) and 4) do not the issue may be the RTSP port used... see: http://support.apple.com/kb/TA26368?viewlocale=en_US

General Firewall advice for Quicktime Use:
http://www.its.umd.umich.edu/documentation/quicktime-streaming-troubleshooting/

Checklist Before Meeting

  1. Assuming Second Life, Quicktime media streaming, (possibly voice if it is to be used) and the relevant avatars are all set up. Otherwise see this advice.
  2. Check media streaming is set to automatically play media streams as the avatar walks between plots. Use Edit -> Preferences -> Audio & Video and check audio, media and automatic play options are on.
  3. Set the graphics settings appropriately. Edit -> Preferences -> Graphics. Try relatively High (or Ultra) settings for good looks of the environment and the avatars. Tick the custom box, and adjust the Draw Distance to say 96m for use in meeting spaces. You can try 192m to show scenery though the windows. [Tip: If your system allows for it, try to use a draw distance of 512m if you take screen shots separate to your main activities]
  4. The VCE region has a fixed time tof day to assist new users.  But, for snapshots, a suitable light for the demonstration and fix it, rather than allowing Second Life day/night cycle. Use World -> Environment Settings and try Sunset for example, rather than the rather harsh Midday.

Second Life Advanced Users Advice

Voice Equipment

You normally use a single person headset and microphone for Voice in Second Life. But, for voice open-to-the-room for several people to hear and interact in one physicval space at the same time you need to use a good sound cancelling mic and speaker setup. One possibility is a Polycom Soundstation suitable for the room size, with the "Polycom Interconnect Box" (fitted in-line where the Cat 5 cable enters the power module) [Example UK Supplier]

Use a Logitech 3DConnexion SpaceNavigator, which connects via USB, to control avatar and camera movements smoothly during demonstrations. [Amazon.co.uk]

  • To use a 3D mouse such as 3DConnexion SpaceNavigator - Edit ->Preferences -> Input and Camera -> Setup Joystick -> Enable Joystick
  • SpaceNavigator is supported natively by Second Life without installation of any drivers. The SpaceNavigator default settings are available via a single button.

Animation Overrider

Use a good Animation Overrider (AO) to replace the default set of "duck waddle" walks. Suggest a set from Abranimations. Male Set 4 or Female Set 3 seems suitable. Approx L$800 (about US$3). Note it should always be turned off when using sitting poses in furniture though, or they can be overridden too. [Abranimations SLurl: http://slurl.com/secondlife/Isere/32/176/134]

Anti-Idler

To prevent your avatar being logged off after a period of inactivity, wear an "anti-idle" device - such as the free Starlabs [Example Supplier: XstreetSL - Starlabs Anti-Idler]

3D Space across Multiple Sims - "4-Sim"

To facilitate events in Second Life or Opensim across multiple sims or regions (usually adjacent regions, often at the 4 corners of 4 simulator regions "4-sims", but can be disjoint regons) technology is required to relay and share the various modalities for the event.

Groups

Group membership can facilitate a range of communication and management functions for events.  This include grouyp instant messaging and voice which work anywhere across all regions in Second Life, and do not vary in level by distance or have cut off communication ranges as is the case with spatialized voice and text chat, etc. It can be convenient to have a way to rapidly join a group on entering an event to make management easier.  A script in an object can allow avatars to join themselves into open membership groups.

Voice

Voice in Second Life (Vivox) and Opensim (usually Freeswitch) works on a per region basis when used in an open spatialized context.  Group voice can be used and works across multiple regions wherever the avatar is located.

Video Feeds

Video/media URLs are on a per plot basis in Second Life (one URL per plot). Opensim is more flexible in terms of media URLs.  New technology for media plug ins is forthoming in Secid Life as at October 2009.  Screens on adjavcent plots that can be seen by an avatar look to be showing the same URL as on the plot that the avatar is placed in.  Technlogy can be used to relay the URL that is to be seen by avatars on different plots by sending messages between scripts in objects to specific "relay" objects (which must be deeded to the group which owns the land for group owned plots) which change the pot media URL (object to object IM using their UUID)  from a "master" controller.

Text Chat

Text-based local chat in Second  Life has a range of 20m and works over several regions.  Shout allows for 100m range.  To go across multiple regions, instant message must be used, which can work with groups.  Or else technoogy is required to relay text chat in and out in 20m diameter cshperes... difficult, but not impossible, to arrange with text-cancelling linked chat relays, which can also act as conduits to external web-based chat systems (like OpenVCE.net I-Say) and text chat loggers (which must respect the Linden Labs terms of Service in terms of asking for permisison before relaying any text chat and potentially private content outside of Second Life).

 

 

 

3D Space via Quicktime for Web Observers

This page is accessible at the short URL http://tr.im/3dspacealt
Recorded version for demonstration

For OpenVCE.net Web Observers, you can launch two other tools in separate windows - to let you move them on screen as you wish:

Notes:

  • All-in-One: The "All-in-One" link may also be used to launch all three tools by those without the Adobe Connect launcher plug-in installed. Unfortunately, Adobe Connect otherwise will take over the whole window rather than staying within its allocated frame.
  • Video/Audio via Apple Quicktime: Video and audio is relayed via Quicktime Steaming using the Real Time Streaming protocol (http:// or rtsp:// on port 554) which may be blocked by some firewalls.
  • I-Say: You may use the chat facilility to communicate between others using this chat facility and those within a nominated OpenVCE 3D Space. When you chat you will be asked for a name. That name will be used to identify your messages. Type return after a message to send a chat message. Make sure you send at least one even very simple "Hi" message, since you will not see any chat from others until you do. There can be a 20 seconds or more delay on first use.
  • Twitter: the hash-tag normally used for OpenVCE events is #openvce

3D Space via Quicktime for Web Observers - All-in-One

VW PlatformLocationURLLauncher
Second Life

OpenVCE 3D Space- I-Zone - Round table for up to 25 people

http://slurl.com/secondlife/VCE/128/80/22/

teleport

Meeting Video

Click play/pause button to start and stop the video stream

URL for RTSP: rtsp://media.aiai.ed.ac.uk:554/vue.sdp
URL for HTTP: http://media.aiai.ed.ac.uk:554/vue.sdp
(Opens in a separate player)


Meeting Chat (I-Say to VCE I-Zone)

You may use this chat facilility to communicate between those within the OpenVCE 3D Space and others using this chat facility.

When you press "Register" or "Login" or type your first message in the input line at the bottom, you'll be asked for a name. That name will be used to identify your messages. Type return after a message to send a chat message. Make sure you send at least one even very simple "Hi" message, since you will not see any chat from others until you do. There can be a 10 to 20 seconds or more delay on first use.

3D Space via Quicktime for Web Observers - Recorded Demo

Recorded Demonstration

VW PlatformLocationURLLauncher
Second Life

OpenVCE 3D Space - Round table for up to 25 people

http://slurl.com/secondlife/Informatics/209/196/23/

teleport

Meeting Video

Click play/pause button to start and stop the video stream


Meeting Chat

You may use this chat facilility to communicate between those within the OpenVCE 3D Space and others using this chat facility.

When you press "Login" or type your first message in the input line at the bottom, you'll be asked for a name. That name will be used to identify your messages. Type return to send a chat message. Make sure you send at least one even very simple "Hi" message, since you will not see any chat from others until you do. There can be a 10 seconds or more delay on first use.

2D Spaces

This page acts as a resource related to 2D and 2.5D virtual worlds. These are often, but not exclusively, delivered using Adobe Flash technology. An introductory presentation is available at:

http://www.slideshare.net/holtt/landscape-of-virtual-world-systems

Technology to allow for the presentation of 3D and 2D virtual spaces via HTML5 and WebGL standards is becoming available via:

To be added to.

 

 

I-Say - 3D Space Chat Linkup

I-Say Link to 3D Space Locations (will open in a new window):

You may use this chat facilility to communicate between those within the OpenVCE 3D Space and others using this chat facility.

When you chat you will be asked for a name. That name will be used to identify your messages. Type return after a message to send a chat message. Make sure you send at least one even very simple "Hi" message, since you will not see any chat from others until you do. There can be a 10 to 20 seconds or more delay on first use.

3D Space Chat Linkup via Ajax (Unused)

Chat is available below or via http://openvce.net/services/chat/. Give a suitable user name and no password.

I-Tweet - Linking I-Rooms and Twitter

Support for I-Tweet, objects to link Second Life and Twitter using the Twitter OAuth Library.

Coming Soon.

Wave


Wave Example

A sample screen from OpenVCE.net showing a wave during the Google Wave developers sandbox period at 3-Sep-2009 is shown here:

A sample screen from OpenVCE.net showing a wave during the Google Wave developers sandbox period at 23-Aug-2009 is shown here:

A wave example as at 23-Jul-2009 is shown here:

Adobe Connect Screen Sharing

Adobe Connect can be opened in a separate window to give access to meeting resources such as screen and resources sharing, shared whiteboards, etc. In some cases the OpenVCE 3D Space is relayed into Adobe Connect via it's screen sharing mechanism to act as a backup and alternative means to access a meeting without the 3D Space Virtual Worlds viewer.  This can be helpful in restrictive firewall situations.

A URL is required to join in the meeting with form such as:

Two standing meeting rooms are often used and may be available to authenticated users, and in some cases guests without prior registration, on these Adobe Connect servers:

 

Harmonie Web Space

Harmonie Web is available to provide capabilities such as screencasting and resource sharing alongside the use of OpenVCE 3D space facilities.

Request an account to use the full facilities of Harmonie Web.  The registration process usually takes one day to complete.  Guest access without prior registration to some capabilities may be allowed.

There is an OpenVCE group site on harmonie Web, at this URL (accessible to Harmonie Web registered users):

An Adobe Connect OpenVCE meeting space is often running at:

Alternative access to the OpenVCE.net 3D Space is available via:

 

Webcasting (Experiments)

Resources to allow OpenVCE Event webcasts and screencasts. Demonstration area:

http://openvce.net/services/webcast/

Information Feeds (Experiments)

Latest Tweets on #openvce
Twitter #openvce to communicate

<div style="background-color: FFFFFF;"><a href="http://openvce.net/custom/feeds/twitter-feed-json-openvce.html" title="twitter feed">twitter feed</a></div>


www.flickr.com
Ai Austin's items Go to Ai Austin's photostream

Streaming Video Feed


Click play/pause button to start and stop the video stream
URL: rtsp://media.aiai.ed.ac.uk:554/vue.sdp

Event Support

This is a sample page which can be adapted to support an event in the Virtual Collaboration Environment.

A number of elements will usually be present, and more could be added for meeting specific resource sharing, such as Flickr Photos, YouTube Vidoeos, Screencasts, Polls, I-Room intelligent meeting support, etc.

Please note that this is an experimental and early release Virtual Collaboration Environment and is in use to support this event as an experiment.

For advice on getting started with Second Life and creating an avatar see the OpenVCE 3D Space Article.

For advice for an organizer of a virtual event see the OpenVCE Guidance for OpenVCE Event Organizers Article.


OpenVCE Event Support

Title:Event Name
Type:Virtual World Event
Dates:...
Location:Virtual World
Description:...
Modalities:Virtual world event, Quicktime video stream, chat link up to inworld contact, Twitter status updates with tags #openvce #meeting
Attendance:Open
Organizer:Skye Gears <skye.gears@googlemail.com>
Chat/IM Contact:Skye Gears <skye.gears@googlemail.com>

VW PlatformLocationURLLauncher
Primary Location (try first)
Second LifeThe Venue @ Vue - Auditorium up for to 50 people

http://slurl.com/secondlife/Vue/225/40/27/

teleport
Backup Locations (try in order)
Second LifeThe Venue @ Edinburgh University - Auditorium for up to 50 people

http://slurl.com/secondlife/Edinburgh%20University/50/123/26/

teleport
Second LifeThe Venue @ Vue South - Overspill Area for up to 20 people

http://slurl.com/secondlife/Vue%20South/225/232/25/

teleport
Second LifeThe Vaults @ Edinburgh Uplands - Gathering Space for up to 50 people

http://slurl.com/secondlife/Edinburgh%20Uplands/121/197/33/

teleport
Second LifeOpenVCE 3D Space - Round table up to 25 people

http://slurl.com/secondlife/Informatics/209/196/23/

teleport

Single Page with Backup Facilities for Web-based Video, Twitter Status, etc. in case the event 3D Space is unavailable or inaccessible to you.

I-Zone

An I-Room is a meeting space for collaboration and can be provided in virtual worlds such as Second Life and OpenSim. It is designed for brain storming style meetings and as an operations centre. I-Rooms are used in the I-X/I-Room research on intelligent collaborative and task support environments at AIAI, School of Informatics, The University of Edinburgh.
I-Room Video Tour

Visit an I-Room now in Second Life [if you do not yet have a Second Life avatar Join here]:

VW Platform Location URL Launcher
Second Life

OpenVCE 3D Space - Round table for up to 25 people

http://slurl.com/secondlife/Vue/144/168/25/

teleport

Watch videos of an I-Room in use:

The building is freely available via the Vue region in Second Life and in Opensim. See http://openvce.net/downloads

Example I-Rooms for Training, Simulation and Tutorials

I-Rooms are available in Second Life and Opensim. An I-Room provides a two storey building with central area and four work zones, designed for collaborative and brain storming style meetings. An I-Room can be used an a rapidly deployed operations center for example. Plenty of wall space is available for displays and gadgets. Each of the four corners can easily be converted to a small two storey block, or a larger double height block. The I-Room style buildings are used in the I-X/I-Room research on intelligent collaborative and task support environments at AIAI, The University of Edinburgh.

Potential Applications:

  • Virtual collaboration center
  • Business teleconferencing
  • Team Meetings for projects, products or reviews
  • Product Help Desks
  • Design to Product - product lifecycle workflow support
  • Environmental, building and plant monitoring center
  • Health and safety at work, disability awareness
  • Intelligent tutors, guides and greeters
  • Active demonstration pavilions

Papers:

  • Tate, A., Potter, S. and Dalton, J. (2009), I-Room: a Virtual Space for Emergency Response for the Multinational Planning Augmentation Team, Proceedings of the Fifth International Conference on Knowledge Systems for Coalition Operations (KSCO-2009) (Lawton, J., Patel, J. and Tate. A. eds.), Chilworth Manor, Southampton, UK, 31 March-1 April 2009. [PDF Document]
  • Tate, A., Chen-Burger, Y-H., Dalton, J., Potter, S., Richardson, D., Stader, J., Wickler, G., Bankier, I., Walton, C. and Williams, P.G. (2010) I-Room: A Virtual Space for Intelligent Interaction, IEEE Intelligent Systems, July-August 2010, Vol. 25, No. 4, pp 62-71. IEEE Computer Society. [PDF Document]

<I-N-C-A>

<I-N-C-A> is the the core conceptual model of the I-X Technology for mixed initiative task orientated communication.

  • Issues
  • Node
  • Constraints
  • Annotations

Citation

Tate, A. (2003) <I-N-C-A>: a Shared Model for Mixed-initiative Synthesis Tasks, Proceedings of the Workshop on Mixed-Initiative Intelligent Systems (MIIS) at the International Joint Conference on Artificial Intelligence (IJCAI-03), pp. 125-130, Acapulco, Mexico, August 2003. [PDF Format]

 

I-Room - A Virtual Space for Intelligent Interaction

An I-Room is a meeting space for collaboration and can be provided in virtual worlds such as Second Life and OpenSim. It is designed for brain storming style meetings and as an operations centre. I-Rooms are used in the I-X/I-Room research on intelligent collaborative and task support environments at AIAI, School of Informatics, The University of Edinburgh.
I-Room Video Tour

Visit an I-Room now in Second Life [if you do not yet have a Second Life avatar Join here]:

VW Platform Location URL Launcher
Second Life

OpenVCE 3D Space - Round table for up to 25 people

http://slurl.com/secondlife/Vue/144/168/25/

teleport

Watch videos of an I-Room in use:

The building is freely available via the Vue region in Second Life and in Opensim. See http://openvce.net/downloads

Example I-Rooms for Training, Simulation and Tutorials

I-Rooms are available in Second Life and Opensim. An I-Room provides a two storey building with central area and four work zones, designed for collaborative and brain storming style meetings. An I-Room can be used an a rapidly deployed operations center for example. Plenty of wall space is available for displays and gadgets. Each of the four corners can easily be converted to a small two storey block, or a larger double height block. The I-Room style buildings are used in the I-X/I-Room research on intelligent collaborative and task support environments at AIAI, The University of Edinburgh.

Potential Applications:

  • Virtual collaboration center
  • Business teleconferencing
  • Team Meetings for projects, products or reviews
  • Product Help Desks
  • Design to Product - product lifecycle workflow support
  • Environmental, building and plant monitoring center
  • Health and safety at work, disability awareness
  • Intelligent tutors, guides and greeters
  • Active demonstration pavilions

Papers:

  • Tate, A., Potter, S. and Dalton, J. (2009), I-Room: a Virtual Space for Emergency Response for the Multinational Planning Augmentation Team, Proceedings of the Fifth International Conference on Knowledge Systems for Coalition Operations (KSCO-2009) (Lawton, J., Patel, J. and Tate. A. eds.), Chilworth Manor, Southampton, UK, 31 March-1 April 2009. [PDF Document]
  • Tate, A., Chen-Burger, Y-H., Dalton, J., Potter, S., Richardson, D., Stader, J., Wickler, G., Bankier, I., Walton, C. and Williams, P.G. (2010) I-Room: A Virtual Space for Intelligent Interaction, IEEE Intelligent Systems, July-August 2010, Vol. 25, No. 4, pp 62-71. IEEE Computer Society. [PDF Document]

I-Room Helper

Overview

The I-Room Helper Robot provides a centralised mechanism by which users can access the facilities that the I-Room offers them. It also can be linked to an external I-X agent that allows instructions to be sent to it from an I-X Process Panel (or any other I-X agent). In their basic form, an interaction with the Robot takes the form of an activity name (a verb) and then any appropriate parameters. For instance, instructing the Robot to say hello causes the Robot to announce "hello" on the Second Life open chat channel. It is intended that the functonality of the Robot - in terms of the messages it 'understands', that is, to which it can respond usefully - would be extended as appropriate for specific applications. This might involve modifications to the Robot's code (written in LSL, the Linden Scripting Language) or additions to the Robot's "I-Room Setup Notecard" to associate additional capabilities (verbs) with objects.

Standard Functionality

We assume that the Robot has been configured and placed in the I-Room, and has been switched on. The basic manner in which users interact with the Robot is by chatting with it on a designated channel. By default this is channel 9 (and this is the value we will use here in examples) but this can be altered by changing the value of the channel variable in the Robot's I-Room Help script.

The Robot responds to the following standard commands that are 'chatted' by avatars on its designated channel (ie, prefix the command with /9 if using the default channel). Alternatively, if communicating with the Robot from I-X, the appropriate message (without channel information) should be sent as an I-X activity to the I-X Second Life agent (from a Process Panel activities can be easily constructed and sent with the Tools > Messenger tool).

Commands may be give via channel 9 (by default) to the helper in-world. I.e. /9 command

A summary of the commands is here:

Display
Syntax: display [screen-name] <url>|<matrix-cell-label>
Description: causes the Robot to pass on the command to display the contents of URL url (assumed to be an image in a standard format) or the contents of the cell of the current matrix named matrix-cell-label to an object in the I-Room. If screen-name is specified then the corresponding object (as defined in the notecard) is the target; otherwise the default display object (also as defined by the notecard) is the target. If there is no such default, the Robot repeats the display command on the open chat channel.
Say
Syntax: say [/<channel>] <message>
Description: causes the Robot to put message on the designated channel, or the open channel if none is specified.
Read
Syntax: read notecard
Description: causes the Robot to (re-)read the contents of its notecard (and so update its knowledge of I-Room objects and their capabilities without restarting the Robot).
Describe
Syntax: describe avatars|display|objects
Description: causes the Robot to describe, on the open chat channel, some aspect of its current state:
  • avatars: the Robot says the list of avatars to the room (and also sends "present" state information to the Chair's panel, if this message originated from I-X).
  • display: the Robot says the names of the different elements that comprise the matrix image currently displayed in the I-Room on the open chat channel.
  • objects: the Robot says a list of known object-capability pairs (this is the information that the Robot has read from its notecard).
  • Minute
    Syntax: minute <minute-content>
    Description: the Robot will send a report to I-X saying that the given content has been minuted, and also say this to avatars listening on the open channel.
    Decision
    Syntax: decision <decision-content>
    Description: the Robot will send a report to I-X recording that the described decision had been made, and also say this on the open channel.
    Agenda
    Syntax: agenda <agenda-item>
    Description: the Robot will send a report to I-X noting that the specified agenda-item will be added to the next meeting in the current series; this will also be said on the open channel.
    Action
    Syntax: action <forename> <surname> <activity>
    Description: the Robot will send a report to I-X noting that the avatar forename surname has been actioned to perform the specified activity. This will also be said to all listening on the open channel.
     
    If the Robot receives a command other than one of those listed above, it first checks to see whether it knows of an object that has as a capability the verb of the command. If such an object is found, it says the command to that object on the object's designated communication channel; otherwise, the Robot says the command on the open chat channel. Note that the Robot will respond to any command that originates from I-X with a completion report, once it has handled the command. (This should not be interpreted as indicating that the corresponding activity has been completed - since it might have been passed on to a different object - but that the handling of the command by the Robot has been completed.)

    Furthermore, it should be noted that many of the activities listed above involve the Robot saying something on one or other of the Second Life chat channels. Hence, this effectively constrains the in-world size of the I-Room to the radius within which chat is audible, which is currently 20 metres; all objects and participating avatars should lie within this radius.

    Details at: http://www.aiai.ed.ac.uk/project/i-room/resources/vwow/release/doc/helper-robot.html

    Information is at http://openvce.net/iroom. Much more detail, in the context of an application to a product team support meeting space and a Scotch Whisky tasting tutorial room application is at http://www.aiai.ed.ac.uk/project/i-room/

     

    I-X

    I-X - Intelligent Technology

    See http://www.aiai.ed.ac.uk/project/ix/ or http://i-x.info

    Also see:

    I-Zone Quick Start Tour

    1. Arrive outside the I-Room (e.g. one at  http://slurl.com/secondlife/VCE/128/80/22).
    2. If you have not visited before, or recently, you may be welcomed by a greeter robot. It will offer you an information link and point out a box that can be touched for introductory information.
    3. Walk inside and take a seat at the central table if you are an active participant in a meeting.  The back row of seats is for observers.
    4. The I-Room building has a layout with 4 work cells surrounding a central collaboration area.  Plenty of wall and floor space allows for a range of screens and active objects. All areas can easily be seen by simple camera movements from the central area. A "back row" of seats allows for observers, and can easily be copied to add more capacity along two more walls. A second floor allows for more space, meeting areas, preparation of posters and screens for use downstairs (like a theatre fly tower) and an observation gallery. The layout offer flexibility for various styles of instruction and collaboration.
    5. The main feature of the I-Room is the active link up with external web services, collaboration systems and intelligent systems aids. This includes:
      • I-X helper - scripts inside a conference phone on the central table acts as an intelligent meeting support agent. It links to an external AI planner, workflow and task support systems (I-X) which itself can be linked up to a wide range of intelligent systems and people via a wide range of communications methods. It can sense avatar arriving and leavig from teh area and give this information to act as a trigger for activity by the intelligent support systems.
      • chat logger - also using I-X communications, this is a flexible logger that seeks permission to log, logging can be disabled and re-enable on an individual basis, and can produce logs in various formats.
      • a number of displays and objects which can be used via avatar chat and via the I-X helper, opening up room control and communications to external intelligent agents and web services.
      • notice boards such as one that a notecard can be dropped on to display its contents, or a corkboard to post web links, photos, ideas, to do list items, etc.
      • status displays such as twitter feeds.
      • a sensor robot which lists avatars within the vicinity.
    6. The I-Room and larger I-Zones are used to support collaborative teams and allow them to work together in a range of application areas. I-Rooms have been used for applications as varied as emergency response and homeland security exercises and experiments, games and media rich product design and whisky tasting tutorials.  They have been used by the US defense agencies, EADS (Airbus), Slam Games and Glenkeir Distilleries, and evaluated by companies such as Disney, Kodak and Tata.
    7. One use of the I-Room specialises the use of the 4 cells into support for elements of the "OODA" loop (Observe, Orientate, Decide, Act) and can be used to support a number of methodologies such as the "Questions-Options-Criteria" (QOC) brainstorming methodology from and the <I-N-C-A> (Issues, Nodes, Constraints and Annotations) planning and task support method. Some objects, screens and demonstration equipment in the cells show such potential.
    8. This particular I-Room is currently set up for experimentation being conducted by the "Whole of Society Crises Response Community" which involves international experts in giving input to decision makes and planners when crises occur. The I-Room links actively to a web portal that supports the community and provides access to their collaboration tools at http://openvce.net. This provides linksto tools for concept mapping, semantic social network links, AI planning and task support aids, meeting support, meeting instrumentation, etc are available though objects in this I-Room during exercises and experiments.
    9. More information is available at http://openvce.net/fvwc-2009-iroom including images, demonstration videos and papers on I-Room applications co-authored by the actual user communities, companies and organizations involved.

    OODA Loop

    OODA Loop = Observe, Orientate, Decide, Act Loop.

    See http://en.wikipedia.org/wiki/OODA_Loop

    QOCTale Lounge

    Coming - Questions Options Criteria and Situation Assessent. Competition to design QOC visualisations coming.

     

     

    Cocktail on a stick visualizations for Questions - Options - Criteria (QOC) pro/con argumentation about issues, options and evaluation criteria, with links to concept maps and detiled information both within the 3D space and outside it on a web portal.

     

    Some earlier design sketches by Austin Tate from 7-Feb-2009 for alterntive 3D visualisations for QOC style interaction are included here:

     

     

    Downloads

    All specific OpenVCE assets are available in open source under the GNU Lesser GPL License (Version 3, 29 June 2007) for maximum flexibility and re-use potential. The approach makes use of modular components from many other open source contributors and communities, and are available under their respective licences. Most parts are available from their normal open source download site.


    Specific OpenVCE web assets are available at: http://openvce.net/resources/downloads 

    OpenVCE virtual worlds assets and Drupal customized theme by Clever Zebra. Please see http://cleverzebra.com/openvce for a range of OpenVCE related services including customization, branding, support and event management.


    Second Life and Opensim OpenVCE assets have been made available in collaboration between OpenVCE.net and Clever Zebra.  They are described here.

    They are available on the "Vue" region in Second Life at:

    http://slurl.com/secondlife/Vue/135/175/25

    and in Opensim via an Opensim Archive (OAR) file named "opensim-openvce.oar" at:

    http://openvce.net/resources/downloads/

    Fixes: A script within the presenter device needs a small change to work properly. Download from http://openvce.net/resources/downloads/OpenVCE-OAR-Presentation-Screen-Fixes.zip

    For OpenSim use the textures used in the screen and presenter need to be made available.  A full set of these resources, including the modified script is available from
    http://openvce.net/resources/downloads/openvce-cleverzebra-presenter-res...


     Contact: downloads@openvce.net 

    OpenVCE Second Life Assets

    See this page for details.

    OpenVCE Virtual World Assets

    1. Open Virtual Collaboration Environment Virtual World Assets
    2. OpenVCE Presentation System
    3. I-Room
    4. OpenVCE Custom Drupal Installer

    License and availability information at bottom of this page. Download links and in-world availability locations via: http://openvce.net/downloads


    Open Virtual Collaboration Environment Virtual World Assets
    Version: 1.3
    Revision Date: 13-Aug-2009

    Description: Freely available buildings, landscaping elements and textures to support the creation of collaborative and other facilities in virtual worlds such as Second Life and Opensim. A set of assets are available for use in Second Life and Opensim.

    The assets include:

    • Central Plaza
    • Orientation Area
    • Amphitheatre (configurable for 1-4 sims)
    • Breakout Rooms
    • Expo Pavilion
    • Large Project Room
    • Small Project Room
    • HQ Building
    • Box of Landscaping Elements
    • Box of Textures
    • Box of Orientation Signs (Font Information)

    Credits:

    • Design and Development: Clever Zebra (http://cleverzebra.com).
    • Design Inputs from AIAI, University of Edinburgh (Austin Tate, Stephen Potter).
    • Other contributions by: Bethi Catteneo (seat sculpt map).
    • The development of these resources was supported by a grant from the OpenVCE project (http://openvce.net).

    OpenVCE Presentation System
    Version: 1.0
    Revision Date: 7-Oct-2009

    Description: Second Life Presentation System which allows display and in-world preview, screen viewing and forwards/backwards control of presentations uploaded to the "My Presentations" area of the OpenVCE custom Drupal installation.

    Credits: Produced by Clever Zebra on behalf of the OpenVCE.net community and supported by a grant from the OpenVCE.net project (http://openvce.net).

    Fixes: A script within the presenter device needs a small change to work properly. Download from http://openvce.net/resources/downloads/OpenVCE-OAR-Presentation-Screen-Fixes.zip
    For OpenSim use the textures used in the screen and presenter need to be made available.  A full set of these resources, including the modified script is available from
    http://openvce.net/resources/downloads/openvce-cleverzebra-presenter-res...

     


    I-Room/I-Zone
    Revision Date: 4-Aug-2009

    Description: A two storey building with central area and 4 work zones, designed for collaborative and brain storming style meetings. Can be used as an operations centre. Plenty of wall space for displays and gadgets. Each of the 4 corners can easily be converted to a small two storey block, or a larger double height block. The I-Room style buildings are used in the I-X/I-Room research on intelligent collaborative and task support environments at AIAI, The University of Edinburgh.

    Credits: Design and Development: AIAI, University of Edinburgh (Austin Tate).


    License:

    The license details and credits should remain attached to the assets. Open source under the GNU Lesser General Public License (Version 3, 29 June 2007) for maximum flexibility and re-use potential.

         http://www.gnu.org/copyleft/lesser.html

    The OpenVCE approach makes use of modular components from many other open source contributors and communities, and are available under their respective licenses. Most parts are available from their normal open source download site.

    Availability:

    Contact: downloads@openvce.net

     

    OpenVCE Facilities Wish List

    Add your suggestions for OpenVCE facilities you would like to see, or nrte existing facilities you would like to see modified.

    Modified: Improvements to WYSIWYG editor and its Image handling to be more robust to image modifications [Austin Tate]

    New: easy route for taking PowerPoint presntations through to presentations in Second  Life and Opensim [Austin Tate]

    New: Improved ways to log text chat in an area, and an extended area beyond the 20m typical chat distance [Austin Tate]

    New: Ability to do single sign on for Ning (via Ning Id) and Drupal OpenVCE.net site [Austin Tate]

    OpenVCE Platforms and Facilities

    The OpenVCE facilities are provided on three principal platforms:

    • Social networking for groups platform (Drupal-based and Ning ones are under test)
    • Drupal-based Apache/MySQL/PHP Content Management System
    • Second Life/Opensim virtual world platforms

    These are now being evaluated for ease of use and improved integration, common single-sign-on authentication methods, etc.  Some of these platforms overlap in terms of the faciities they can offer, or in some cases a tentative choice has been made as to which platform provides the required faciities in the current intgerated offering.

    Support for CWA Process

    Jeff Hansberger notes... 11-Aug-2009... The table below is primarily a comparison across social networking sites against a revised set of features. The features are largely taken from the techcrunch table and a previous table of facilities on OpenVCE. One column identifies specific features needed to directly support the colaborative process and protocols envisaged for the VCE. The features higher up in the table show a rough order of priority.

    The next column is a mapping of how each feature relates to the physical functions in the CWA (http://openvce.net/distributed-collaboration-cwa-phase1-wda ). Some support multiple functions. No re-ordering has been done based on this column yet.

    For the table entries, I've used a "m") to indicate the presence of that feature, a "?" for it's possible presence or equivalent capability but need more information to definitively know, and 2 "mm" to show a significant strength for that feature. I've taken the information from the techcrunch but also visited each of the SN sites listed to get an updated perspective of their features. We need to define each feature with a short to moderate length definition. There are several from the OpenVCE and the techcrunch table that I'm not clear on.

    At the bottom of the table, I've tried to get a rough sense of which platforms fit our needs the best so far by scoring 1 pt for each feature supported (0 pts for ?, 1 pt for "embed support", whatever that means). The GoingOn platform appears to be the frontrunner but their site also presented the least amount of detail on their capabilities (http://www.goingon.com/GoingOn/products.html). It seems like a worthwhile platform to investigate further though.

    Speaking of platforms, I'd like to open discussion on the overall vision of the OpenVCE site. I'd like everyone to visit our currently used social networking OpenVCE site and add their comments, ideas, and suggestions to this or any other discussion area. If you haven't registered with our Ning social networking site, please do so. It is connected to the OpenVCE Drupal site, http://openvce.ning.com/forum/topics/openvce-envisioned-site.

    Feature

    Process support

    CWA support

    Drupal

    Second Life Opensim

    Ning

    CollectiveX

    (Groupsite)

    Crowdvine

    GoingOn

    KickApps

    Google Wave

    Other

    Profiles

    Yes

    Information gathering/group awareness

    m

     

    m

    m

    m

    m

    m

    ?

     

    Custom profiles

    Yes

    Information gathering/group awareness

    ?

     

    m

    m

    m

    m

    m

    ?

     

    Wiki

    Yes

    1) Explicit communication/written messages

    2) Information gathering/acquisition of prepared info.

    3) Shared access/protecting work

    4) Transfer/deposit

    Books

     

     

    group blog?

     

    m

     

     

     

    Portraits/Avatars

    Yes

    Information gathering

    m

     

    m

    m

    m

    m

    m

    m

     

    Event Calendar

    Yes

    1) Information gathering/group awareness

    2) Shared access/reserving time

    m

     

    m

    m

    m

    m

    ?

     

     

    File sharing

    Yes

    1) Shared access/protecting work

    2) Transfer/Handoff object

     

     

     

    m

    limited

     

    m

     

     

     

    Document collaboration

    Yes

    Transfer/handoff object

     

     

     

     

     

     

     

    m

     

    Chat (real-time)

    Yes

    Explicit communication/written message

     

     

    embed support

     

     

    m

    ?

    mm

     

    Polls

    Yes

    Information gathering/group awareness

    m

     

    embed support

     

     

    m

     

    m

     

    3D meeting space

    Yes

    1) Explicit communication/spoken message

    2) Info. gathering/group awareness

    3) Info. Gathering/overhearing

    4) Shared access/obtaining resources

    5) Shared access/reserving resources and times

     

    m

     

     

     

     

     

     

     

    Updates about other members

    Yes

    Information gathering/group awareness & overhearing

     

     

    m

    m

    m

    m

    m

     

     

    Search

    Yes

    Information gathering

    m

     

    m

    m

    m

    m

    m

    mm

     

    Network site statistics

    Yes

     

    ?

     

    m

    m

     

     

    m

     

     

    Authentication / OpenID Support

    Yes

     

    m

     

     

     

    m

     

     

    ?

     

    Platform flexibility for single site

    Yes

     

    m

     

     

     

     

    m

    m

    m

     

    Photos

    Maybe

    Information gathering

    m

     

    m

    m

     

    m

    m

    m

     

    Discussion forums

    Maybe

    Explicit communication/written messages

    m

     

    m

    m

    m

    m

    m

    mm

     

    Micro-blogging

    Maybe

    Explicit communication/written messages

     

     

     

     

     

    m

    ?

    m

     

    Groups/sub-groups

    Maybe

    Information gathering / group awareness

    m

     

    m

    m

     

    m

    m

     

     

    System-wide messaging

    Maybe

    Explicit communication / written message

    ?

     

    m

    m

     

    m

    m

    m

     

    Mobile device support

    Maybe

    Explicit communication / written message

     

     

     

     

     

     

    m

    ?

     

    Videos

     

    Explicit comm.

    m

     

    m

    embed support

     

    m

    m

    m

     

    RSS Imports

     

    Information gathering/acquisition of prepared info.

     

     

    m

    m

    m

    m

    m

    m

     

    RSS Exports

     

    Information gathering

     

     

    m

    m

    m

    m

    m

    m

     

    Blogging

     

    Explicit communication/written messages

    m

     

     

    group blog?

    m

    m

    m

     

     

    Real-time video

     

    Explicit communication / gestural & spoken messages

     

     

     

     

     

     

     

     

     

    Screencasting

     

    Shared access/obtaining resources

     

     

     

     

     

     

     

     

     

    API

     

     

    ?

     

    m

    m

     

     

    m

     

     

    Members (?)

     

     

     

     

     

     

     

     

     

     

     

    YouTube aggregation (?)

     

     

     

     

     

     

     

     

     

     

     

    Flickr aggregation (?)

     

     

     

     

     

     

     

     

     

     

     

    Messaging (?)

     

     

     

     

     

     

     

     

     

     

     

    Transportable widgets (?)

     

     

     

     

     

     

     

     

     

     

     

    Events (?)

     

     

     

     

     

     

     

     

     

     

     

    Event Arrangements (?)

     

     

     

     

     

     

     

     

     

     

     

    Shared links (?)

     

     

     

     

     

     

     

     

     

     

     

    Real-time status (?)

     

     

     

     

     

     

     

     

     

     

     

    Email notification settings

     

     

     

     

     

     

     

     

     

     

     

    Short-form URLs (?)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Ning

    CollectiveX

    (Groupsite

    Crowdvine

    GoingOn

    KickApps

     

     

    Scores

    Process

    Maybes

    Total

     

     

     

     

     

    9

    4

    13

     

    8

    4

    12

     

    7

    1

    8

     

    11

    5

    16

     

    7

    5

    12

     

     

     

     

    Current Selection of Functionality by Platform

    This mapping may change. Most of the capabilities listed are enabled and can be accessed by direct links or the administrators, even if not currently chosen as the selected mechanism.

    * Selected Mechanism

    o Available on Platform

    Feature

    OpenVCE.net Drupal

    Ning Group

    Second Life
    Opensim

    Others

    Member Profiles *

    o

     o

    SLUser linkage 

    Sub-groups

    o

    *

     

     

    Forums

    o

    *

     

     

    Blogs

    o

    *

     

     

    Event Calendar o

    *

     

     

    FAQ/Tutorials

    *

     

     

     

    Wiki

    * (Books)

     

     

    Sloodle Wiki o

    MediaWiki o

    Resources

     

     

     

     

    Shared Links

    *

     

     

    Photos

    o

    *

     

     

    Flickr Aggregation

     

    *

     

     

    Videos

    o

    *

     

     

    YouTube Aggregation

    o

    *

     

     

    Real-time Status

     

     

     

    Twitter *

    Microblogging

     

     

     

    Twitter *

    Real-time Chat

     

    o

     

    AIAI Custom *

    Ajax Chat  o

    Real-time Video

     

     

     

    AIAI Custom *

    Screencasting

     

     

     

    QTSS o

    Adobe Connect *

    3D Meeting Space

     

     

    *

    Opensim o 

    Short-form URLs       tr.im *
    Event Arrangements       EventBrite *
    Authentication       OpenID o
    Polls & Event Feedback o    

    AIAI Custom *

    Doodle o

    Community portal (via Ning)

    The collaboration facilities available to OpenVCE users include:


    Click here to go to the OpenVCE

    Community Portal and Group Facilities

    provided via Ning. Log on with a Ning Id

    (opens in a new window)

     

    Vivox C3 Voice

    Vivox C3 is a free to use voice and collaboration tool which can be used alongside other collaboration facilities, social networks and games. Details at https://social.c3p.vivox.com/

     

    Livestream - OpenVCE Channel

    openvce on livestream.com. Broadcast Live Free

    Sloodle

    [This page provides a set of resources and links for the convenience of those working on Sloodle in Second Life and OpenSim. Any attached files should be treated as derived copies from their original download locations, to which you should go if in doubt.]

    SLOODLE is a free and open source project which integrates the multi-user virtual environments of Second Life and/or OpenSim with the Moodle learning-management system.

     

    Introduction to SLoodle 2 Set - Fire Centaur - 18-Sep-2011

    SLoodle for Second Life

    SLoodle for OpenSim

    Blog of Experience in using Moodle/SLoodle

    • http://holyroodpark.net/atate/weblog - This is a blog for an educational project in the MSC in e-Learning at the University of Edinburgh School of Education, but also serves as a diary of some of teh work on Moodle/SLoodle related to OpenVCE.net

     

    VCE Tour

     

    VCE Tour Setup and Script

    Setup:

    Connect headphones/speaker output to mic/line in with loop cable so SL Viewer sound output is passed into Adobe Connect.

    Cameraperson logs on to Adobe Connect first, ensures that the correct mic input is selected, and locs mic on.  This ensures that the mic is available for Adobe Connect.

    Then start the Second Life Viewer. 

    Set Edit -> Preferences -> Audio & Video -> to ensure media can play automatically, so media in the tour areas plays as the avatar moves about.  Input & Camera to enable "Joystick" and select SpaceNavigator defaults if Logitech 3DConnexion SpaceNavigator is in use.  Select Graphics "Ultra" settings (if possible with your graphics card) and custom to select 512m viewing distance.

    Check all neigbouring regions are on-line.

    Close doors to West end of Expo Pavilion.

    Check Amphitheatre is configured with single sim screen and boundary walls in place.

     

    Initial Places

    • Ai Austin (tour narrator):  in Central Plaza facing towards Plaza screens (towards SE) with mapboard behind.  camera focused on face.  Zoom camera all way out to show whole VCE region.
    • Aura Atlass (tour group member and cameraperson): in Central Plaza, to South side within ninner structure,  facing Ai Austin.  Follows Ai Austin with selectyion of views, camera as appropriate to give a good view for people using alternative access methods (usually Adobe Connect or Wirecast/Quicktime Steeaming).
    • Skye Gears (group assistant): in Central Plaza, to South side within inner structure,  facing Ai Austin. Follows tour helping all avatars to move between locations, and handling IM to assist them without visibility to others.  Follows along last after all tour members have moved as required.

    Tour Script

    Zoom camera from above clouds to Central laza.

    Central Plaza: welcome to this tour of the virtual collaboration enviroment in Second Life.

    Direct your attention to the screens to the East side.

    Give short overview presentation. Slides 1, 2, 6, 7, 8

    Walk to I-Zone and intrduce collaboration facilities there: I-Room, Instrumentation, OODA Loop support, QOC-Tale Lounge.

    Fly to Expo and introduce exhibits planned there.

    Walk to West end, open doors and walk to front of Events area.  Intrioduce facilities and breakouts rooms, walk up stairs, descrive amphitheatre.

    Move single sim partition out of way (+100m) to show 4 sim facility.

    Walk outside events area. 

    There are a number of program and project specific areas around the island.  Lets fly over some of them.  Follow me.

    Fly East over project sites, up and over Hill Top.  Mention that Hill Top area is used for avatar training and contains several fun meeting spaces.

    Fly over to oriemtation hexagon and land there.  Walk just into JOE GeoDome plot so media activates.

    Mention JOE GeoDome as an example of a program facilility. Move camera in and around but stay outside. Move back off plot onto orientation hexagon to deactivate movie sound and audio.

    Thanks for taking this tour. More information is available at http://openvce.net

    Zoom camera slowly back towards central plaza and going out and upwards through cloud layer.

     

    IRC - 3D Space Linkup

    More...

    Current Selection of Functionality by Platform

    This mapping may change. All the capabilities listed are enabled and can be accessed by the direct links above, even if not currently chosen as the selected mechanism.

    Currently a combination of Ning, Drupal and Second Life is being explored and the facilities enabled or being tested are changing frequently. The current mapping is usually shown: http://openvce.net/platforms-and-facilities

    * Selected Mechanism

    o Available on Platform

    Feature

    OpenVCE.net
    Joomla

    OpenVCE.net Drupal

    OpenVCE.net Moodle

    Ning Group Grou.ps Area Facebook

    Google or
    Yahoo Groups

    Second Life
    Opensim

    Others

     
    Member Profiles

    o

    *  

    o

    o

    o

    o

     

     

     

    Sub-groups

     

    *  

    o

    o

     

     

     

     

     

    Forums

     

    *  o

    o

    o

    o

    o

     

     

     

    Blogs

    o

    *  o

    o

    o

    o

    o

     

     

     
    Event Calendar

     

    *  o

    o

    o

    o

    o

     

     

     

    FAQ/Tutorials

    o

    *  

    o

    o

    o

     

     

     

     

    Wiki

     

    * (Books) o

     

    o

     

     

     

    MediaWiki o

     

    Resources

     

       

     

     

     

     

     

     

     

    Shared Links

    o

    *  

     

    o

    o

     

     

     

     

    Link Aggregation

     

       

     

    o

    o

     

     

     

     

    Photos

     

    *  

    o

    o

    o

    o

     

     

     

    Flickr Aggregation

     

       

    o

    o

    o

     

     

     

     

    Videos

     

    *  

    o

    o

    o

    o

     

     

     

    YouTube Aggregation

     

    *  

    o

    o

    o

     

     

     

     

    Real-time Status

     

    * (+Twitter)  

     

     

     

     

     

    Twitter *

     

    Microblogging

     

    * (+Twitter)  

     

     

     

     

     

    Twitter *

     

    Real-time Chat

     

     

    o

    o

    o

     

     

     

    AIAI Custom *

    Ajax Chat o

     

    Real-time Video

     

       

     

     

     

     

     

    AIAI Custom *

     

    Screencasting

     

      o

     

     

     

     

     

    AIAI Custom *

    Adobe Connect o

     

    3D Meeting Space

     

       

     

     

     

     

    *

    Opensim o 

     
    Short-form URLs                 tr.im *  
    Event Arrangements                 EventBrite *  
    Authentication

    o

    * (+OpenId)             OpenID o  
    Polls & Event Feedback

    o

    o        

    o

     

    AIAI Custom *

    Doodle o

     

    OpenVCE Collaboration Areas - Facilities and Platforms

    All Ning Group Facilities - Not Active

    All Grou.ps OpenVCE Facilities - Not Active

    OpenVCE Wiki

    OpenVCE.net Collaboration Portal Facilities

    Message
    Messaging directly between community members.
    Blog
    A personal on-line journal, or blog.
    Forum
    A discussion area with topic threads.
    Wiki
    A facility for community knowledge creation, sharing and maintenace.

    Event
    A description of the time, location and purpose of some event.

    Resources...

    File
    Uploaded content such as PowerPoint presentations, PDF documents, etc.
    Image
    Photographs, screenshots,  etc., or links to image sharing sites.
    Video 
    Movies, or links to video sharing sites.

    More content...

    Book 
    Pages that have been created and are maintained by an editor to give information to the community.
    Group
    Group information and facilities.
    Poll
    Polls to seek feedback from the community.

     

    OpenVCE.net Content Types

    Blog – personal web log

    Forum – threaded discussion within community

    Wiki – community knowledge creation and refinement

    Event – a description of a timed event or meeting

    Resources - share Files, Images and Videos

    Book Page – edited content and index pages (change by admins and group leaders only)

    Comment – can be added to most elements

     

    Aura Atlass - Virtual Guide

    You can usually find me in the VCE region in Second Life, in the I-Zone. I am often there to keep open a video link for access into the OpenVCE 3D space to allow access by those not using a Second Life Viewer... see the links for alternative Access via Harmonie Web (HW) and via Quicktime Streaming (QT) in the 3D space navigation menu to the left.

    VW Platform Location URL Launcher
    Second Life

    OpenVCE 3D Space - Round table for up to 25 people

    http://slurl.com/secondlife/VCE/128/80/22

    teleport

    I also can have a chat capability provided by MyCyberTwin which means you can chat to me in-world when I am not otherwise working. If I am busy in world you can always chat to me via the web tool shown below. I am gradually improving my responses and my knowledge-base to assist OpenVCE users. At some point soon, I may be supported by I-X Technology to assist meetings.

    Skye Gears - Virtual Guide

    You can usually find me in the VCE region in Second Life. I am often there to help during events and to support new users.

    VW Platform Location URL Launcher
    Second Life VCE Central Plaza http://slurl.com/secondlife/VCE/128/128/22/ teleport

    I also can have a chat capability provided by MyCyberTwin which means you can chat to me in-world when I am not otherwise working. If I am busy in http://www.aiai.ed.ac.uk/~skye/world you can always chat to me via the web tool shown below. I am gradually improving my responses and my knowledge-base to assist OpenVCE users. At some point soon, I may be supported by I-X Technology to assist in giving tutorials or helping with procedures

    You can find a number of Tutorials and Virtual World Tours information at my home page: http://www.aiai.ed.ac.uk/~skye/