The OpenVCE Project is an initial phase of the OpenVCE work performed by AIAI at the University of Edinburgh with collaborators worldwide.
OpenVCE Project Deliverables - May 2009 to February 2010
The initial VCE-0 is based on readily available off-the-shelf components and using the Virtual University of Edinburgh (Vue) existing facilities in Second Life. It is an initial facility provided ahead of the delivery of the OpenVCE project's own Second Life island becoming available. It is intended to establish a range of functions that may be required by the Community of Interest, and which can be tested in later phases of the project. Several alternative means of providing some of the functions have been explored.
The current functionality is available at http://openvce.net and the choices that have been made from the platforms that can provide the functionality in current use are described in http://openvce.net/index.php/more - an archive of the status at the time of this report is shown in the table below:
This mapping may change in response to experience gained with VCE-0, prior to the introduction of VCE-1. All the capabilities listed are enabled and can be accessed by the direct links above, even if not currently chosen as the selected mechanism.
* Selected Mechanism
o Available on Platform
| Feature | OpenVCE.net | Ning Group | Grou.ps Area | Google or | Second Life | Others | |
| Member Profiles | o | * | o | o | o |
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Sub-groups |
| * | o |
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| |
Forums |
| * | o | o | o |
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Blogs | o | * | o | o | o |
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| Event Calendar |
| * | o | o | o |
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FAQ/Tutorials | * | o | o | o |
|
| |
Wiki |
|
| o |
|
| ||
Resources |
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| |
Shared Links | * |
| o | o |
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| |
Link Aggregation |
|
| o | o |
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| |
Photos |
| * | o | o | o |
|
|
Flickr Aggregation |
| * | o | o |
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| |
Videos |
| * | o | o | o |
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YouTube Aggregation |
| * | o | o |
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| |
Real-time Status |
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|
| Twitter * | |
Microblogging |
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| Twitter * | |
Real-time Chat |
| o | o |
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| ||
Real-time Video |
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|
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| ||
Screencasting |
|
|
|
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| ||
3D Meeting Space |
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|
| * |
| |
| Short-form URLs | tr.im * | ||||||
| Event Arrangements | EventBrite * | ||||||
| Authentication | * | OpenID o | |||||
| Polls & Event Feedback | o | o | Doodle * |
The VCE-0 facility has been used in early trials and community meetings as follows:
| Title: | Workshop on Service Oriented Architecture for Analysis of Socio-Cultural Systems (SORASCS) |
| Event Web Page: | http://openvce.net/index.php/sorascs09 |
| Type: | Workshop with Virtual World Linkup |
| Dates: | Monday May 4, 2009 |
| Location: | Carnegie Mellon University and The Vue @Vue 3D Space |
| Description: | Whole of Society Crises Response (WoSCR) Community of Interest Workshop on Service Oriented Architecture for Analysis of Socio-Cultural Systems (SORASCS) |
| Modalities: | Real life workshop, virtual worlds linkup, Quicktime video stream, chat link up to contact in real workshop, Twitter status updates with tags #openvce |
| Attendance: | By invitation only |
| Organizer: | Prof. Kathleen Carley, CMU |
| Title: | OpenVCE MEET-1 |
| Event Web Page: | http://openvce.net/index.php/meet-1 |
| Type: | Virtual World Round Table Discussion |
| Dates: | Tuesday May 19, 2009 |
| Location: | OpenVCE I-Room @ Informatics 3D Space |
| Description: | Workshop for OpenVCE team, WoSCR Program Managers and Key Collaborators to discuss initial VCE functionality and the platforms being explored to provide them. |
| Modalities: | Real life meeting place, virtual world round table area, Quicktime video stream, Twitter status updates with tag #openvce |
| Attendance: | By invitation only |
| Organizer: | Prof. Austin Tate, AIAI, University of Edinburgh |
These events and the issues they raised will be more fully reported on in the first formal project report (REP-1).
No deliverable is planned for August 2009. However, considerable work is underway on the OpenVCE project, on the OpenVCE.net web site and on the VCE region in Second Life.
A new data base server (Linux OS, Intel quad core processor, plus RAID array disks) has been delivered and is in use in test mode ready to accept the increase in demand when the WoSCR community is invited to join OpenVCE.net. Ot will also have a more reliable and regular, less manually backup process.
Considerable experimentation with the use of social networking features, and community activity awareness in OpenVCE.net and other platforms (such as Ning) has been in progress.
A number of workshops and events already have been run, and preparations made for the VCE-LOE scenario-based limited objective experiment.
Elements include:
The SORASCS09 workshop on 4-May-2009 was in fact was the first workshop run on the VCE facilities or the WoSCR community and was in effect an early delivery of what was intended for VIWS-1 which is due at the end of September 2009. However, other events are under discussion such as IWTS09 and a possible WoSCR community workshop to brief the community on the projects and progress to date.
This report documents technical progress, problems that occurred during the period of performance, resolutions during that period, and activities planned for the next reporting period for each of the tasks in the SOW. A separate confidential section of the report describes expenditures to date, remaining funds, and planned expenditures.
The focus of the project is to create and make practical use of a generic virtual collaboration environment (VCE), which will include a virtual 3D collaboration space in a virtual world (VW) and a more traditional, “Web 2.0” collaboration site. Initially, this VCE will be developed for the PMESII Community of Interest (CoI) concerned with flexible situation analysis and decision making in the context of multi-agency, international crisis response events and missions.
The specific virtual world platform employed will be representative of the current state-of-the-art, and be sufficiently open, accessible and available at low (or no) cost to its potential users. The environment should allow for a range of requirements to be studied, experimented with and reported upon. A range of “Web 2.0” collaboration tools are anticipated as being used in the website that is part of the VCE and these tools will be made accessible through the virtual (3D) collaboration space where appropriate, resulting in an integrated environment. Representative examples of such tools will be employed for the PMESII CoI VCE demonstrator, and the intention is not to develop new custom tools in this rapidly developing area.
The project will be unclassified. Publications and no closed results are highly encouraged.
Over the last 2 years, the AIAI team has been evaluating a number of virtual world platforms specifically in the context of their potential for collaboration, support to training exercises, etc. The criteria considered, along with a range of other feature comparisons made by others, can be seen at http://www.aiai.ed.ac.uk/project/i-vw/eval.html. AIAI team members have gained experience by immersion in a number of the available platforms ranging from freely available open offerings through to expensive professional systems with considerable package content to support professional simulations. They have engaged with the development community for some of these platforms, and attended in-world events, workshops and trade conferences relating to the communities of suppliers and users. They have also had exchanges with companies and communities about to bring new richer virtual worlds to market in the coming year. They have experience though actual use, in some cases significant use, of:
Some of these are proprietary and closed environments, with little or no content creation by a user allowed. Others support rich content generation both in external tools that have their results imported, and with internal tools. A number of these environments support standard collaboration tools such as chat/IM, VoIP, group management and permissions based on membership lists. Some have rich media facilities; others are intended for use alongside other tools that support such functionality. Some allow for rich 3D model import and export in a standards-based form; others use their own proprietary formats.
This experience has indicated that, as of early 2009, a project that seeks to provide public space and flexibility can most easily be achieved on Second Life™, more specifically the Second Life Grid server and tools which underlay that service. This choice also fits well with availability and potential usefulness of an open source variant of the server which can be self hosted and run in both open and closed (behind firewall) environments, Opensim. Conveniently, some exchange of resources between these platforms is possible, and they can both be accessed through the same (open source) viewer which is itself cross platform and freely available.
Thus, prior to the OpenVCE project starting, a pre-commitment to use Second Life (and Opensim) as the virtual word platform for the 3D aspect of the VCE has been made. The project will document its experience of seeking to meet the community’s requirements via these exemplar virtual worlds’ platforms and will note issues as they arise. The final report will document the fit of them to the requirements, and make recommendations for the future.
Many of the requirements to support collaboration within the community relate to what are termed Web 2.0 tools, tools which allow for significant community content creation, review, comment and change. They include social networking, groupware, wikis, shared document repositories, and media sharing facilities. It is not the intention of this project to “reinvent the wheel” for such tools, but to show how they can be used successfully and productively alongside and from within the 3D virtual world as part of an integrated VCE. Accordingly, a number of such collaboration tools, representative of those that would be required in future environments, will be selected as the basis for this project.
Under investigation was the potential utility and cost of using a commercial suite of tools to connect Second Life to Web 2.0 collaboration aids, rather than using freely available, but sometimes difficult to use and support, community tools. This route was not very promising and has now been abandoned in favour of an open solution.
Functionality, Platforms, and Choices - The table below gives an overview of the "Current Selection of Functionality by Platform" as a snapshot. This mapping may change. All the capabilities listed are enabled in the respective environments and can be accessed by direct links for experimentation, even if they are not currently chosen as the selected mechanism for OpenVCE.
Initial custom selections from a range of platforms was replaced initially by a Joomla-based web portal, and the current facility as at the end of June 2009 is a Drupal-based web portal.
* Selected Mechanism
o Available on Platform
| Feature |
OpenVCE.net |
OpenVCE.net Drupal |
Ning Group | Grou.ps Area |
Google or |
Second Life |
Others |
||
| Member Profiles |
o |
* |
o |
o |
o |
o |
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|
Sub-groups |
|
* |
o |
o |
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||
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Forums |
|
* |
o |
o |
o |
o |
|
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|
Blogs |
o |
* |
o |
o |
o |
o |
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|
| Event Calendar |
|
* |
o |
o |
o |
o |
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|
FAQ/Tutorials |
o |
* |
o |
o |
o |
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||
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Wiki |
|
* (Books) |
|
o |
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|||
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Resources |
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|||
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Shared Links |
o |
* |
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o |
o |
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||
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Link Aggregation |
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o |
o |
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|||
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Photos |
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* |
o |
o |
o |
o |
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Flickr Aggregation |
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o |
o |
o |
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|||
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Videos |
|
* |
o |
o |
o |
o |
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YouTube Aggregation |
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* |
o |
o |
o |
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||
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Real-time Status |
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* (+Twitter) |
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Twitter * |
||
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Microblogging |
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* (+Twitter) |
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Twitter * |
||
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Real-time Chat |
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o |
o |
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Custom * Ajax Chat o |
|||
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Real-time Video |
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Custom * |
|||
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Screencasting |
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Custom * Adobe Connect o |
|||
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3D Meeting Space |
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* |
Opensim o |
|||
| Short-form URLs | tr.im * | ||||||||
| Event Arrangements | EventBrite * | ||||||||
| Authentication |
o |
* (+OpenId) | OpenID o | ||||||
| Polls & Event Feedback |
o |
o |
o |
Custom * Doodle o |
The first project meeting in the virtual world was conducted on May 19, 2009. This was a workshop for the OpenVCE team, WoSCR program managers and key collaborators to discuss initial VCE functionality and the platforms being explored to provide them. This event made use of the VCE-0 interim Virtual Collaboration Environment on the "Virtual University of Edinburgh" SL island for a meeting on a topic of interest to the community. For more details see:
http://openvce.net/event-openvce-meet1 or http://tr.im/vcemeet1
The experience of the meeting was evaluated using a questionaire that is part of the collaboration website. Of the 10 participants present at the meeting in the virtual world, 50% completed the questionaire after the meeting, and all the respondents were quite experienced VW users.
The only question on which there was complete agreement concerns the overall experience of the use of a virtual world for the meeting: all respondents felt this to be good.
Answers to other questions were mixed, and given the small number of answers, they should not be over-interpreted. Concerning the meeting itself, the access to on-line material seemed to work well, whereas awareness of identity was an issue. Concerning technical facitities, participants seemed to like the video quality and chat facilities provided, and there are no aspects that stood out in a negative way.
One remark from the comments section of the questionaire is also interesting: it was felt there was just too much to do as an event organizer, presumably distracting from the topic of the meeting.
A number of other meetings have taken place in the OpenVCE 3D Space in Second Life and have been of a more technical nature, e.g. on 17th June and 23rd June, 2009. These have tested in-world facilities, aspects of the web portal, backup modalities, and addressed issues of access through firewalls, etc.
The main issue arising fro work to date has been access when in restrictive firewall locations, or when software such as the Second Life viewer cannot be installed. A number of alternative access and screencasting methods have been tried in these meeting to address this. Including using Harmonie Web's Adobe Connect mechanisms to screencast a view on it the 3D space, alongside a custom chat tool which can run in a browser and provide 2-2ay chat to the 3D space in Second Life. A number of tests of this framework have been tried during June 2009.
A workshop series for the community will be designed and run to gather experience, to support the community as it forms, and to explore novel ways to interact. To gain experience, there have been early experiments in usig the VCE-0 facilities with two events: EIE09 and SORASCS09.
http://openvce.net/event-eie09 or http://tr.im/eie09
Trial of the facilities in preparation for SORASCS09. Relay of invited talk by Guy Kawasaki in an Edinburgh event to a virtual audience. There were 25 virtual participants in total across the 2 sessions relayed into Second Life.
http://openvce.net/event-sorascs09 or http://tr.im/sorascs09
Whole of Society Crises Response (WoSCR) Community of Interest Workshop on Service Oriented Architecture for Analysis of Socio-Cultural Systems (SORASCS) held at CMU on 4th and 5th May, 2009, with 3 sessions on 4th May being relayed into Second Life, and facilities available for Second Life audience to ask POC questions and give comments to main meeting. There were 19 virtual particiopants in total across the 3 sessions relayed into Second Life.
SORASCS09 Event Information and Status Notification
This tested a number of methods:
Issues with the Twitter status mechanism included hitting a limitation on number of calls a single host can make to the information feed mechanism at Twitter.com, which leads to the feed being halted for a period. Improved ways to throttle the calls being made on such services have already been made, and clearer ways to indicate if and when any status feed is not updated will be required in future.
SORASCS09 Event Logging
This was itself an experiment using various commercially availlable and OpenVCE team provided faclities:
Note that some avatars "speak" in open chat, and are logged if they approved this, others choose to conduct 1-1 conversations in IM direct to the avatar and this private messaging is not logged. Conversations can end up mixed between open chat and private IMs. This is especially so where more experienced participants help newer ones. Hence some answers appear where questions are not posed.
Chat logs may be too partial to be directly useful as a narrative, especially where voice, or real meeting link-ups are involved. But they can be useful to retrieve important resources such as links, mentions of names, contacts, projects, organisations, relationships, etc.
SORASCS09 Event Management
A number of methods were used to suport the event and test out ideas for the IVWS workshops and future events:
SORASCS09 After Event Questionnaire
This was itself an experiment, and trying out mechanism for polling and seeking feedback after events. Various mechanisms were available and tried:
Questionnaire used:
Q1: How much experience of Second Life have you had?
How well did the Virtual World facilities and features work for this event?
[ N/A, 1=Poor, 2=Fair, 3=Good, 4=Excellent ]
Resuts page: http://openvce.net/alt/script/questionnaire-results.php (also snapshot shown below as at 12-May-2009 with 12 responses)
Comments attached:
Related comments from Jeff Hansberger, after IAEM Swine Flu exercise (see below) on 5-May-2009:
SORASCS09 Event Issues, Lessons Learned and Suggestions
The experience of supporting CMU for this event was useful, and led to a number of observations.
Possible Scenarios
The idea behind the scenario-based Limited Objective Experiment is to stress the community with a representative real word critical emergency response problem.The first step of this task is the selection of an appropriate scenario for the experiment. Currently, there are five scenarios under consideration:
The WoSCR OpenVCE team are engaged in trials of scenario based virtual exercises in Second Life and other virtual worlds such as Forterra OLIVE. They were participants and observers in the "1st International Virtual Emergency Exercise" taking place on 5th May 2009 at the Disaster and Emergency Management (DEM) facility created in Second Life by Ali Asgary and his team at York University, Toronto, Canada. The exercise was organized by the Emergency Management Program at York University and supported by the International Association of Emergency Managers (IAEM) in Canada. The exercise involved role play in a simulation of the handling of a Swine Flu (Influenza A H1N1) outbreak in a region. It made use of a tabletop simuilation exercise for pandemic influenza preparedness in local health agencies (RAND Technical Report 319) created by RAND Corporation in 2006.
More details in the Exercise Flyer [PDF Format]. Screen videos of the exercise are at: http://www.yorku.ca/cst/zDEMmovies-temp/
This exercise was used to elicit ideas for VCE-LOE later in the OpenVCE project work.
Selection Criteria
To choose between these possible scenarios a number of criteria are relevant.
From the SOW: The problem must engage a diverse audience to include experts from the security, social science, humanitarian relief, training, logistics, policy, strategic engagement, and industry domains. While an experiment like this could be used by DoS, Industry, NGO's, or, multinational organization, this LOE will focus on how the intelligence, operations, and requirements cells within a Joint Task Force will access and engage such a community to come up with a "whole of society" approach to the problem vs. a military only solution. One approach may be to separate two "JTF" cells to assess the final solution, increase in communication, and/or type of people engaged.
From this it is clear that a main criterion for scenario selection must be the possibility to engage community members with different backgrounds, the scenarios should involve a political, military, economic, social, information and infrastructure element. Operation Able Sword involves different aspects, but the focus is clearly on the military operation and integrating all PMESII elements might be difficult, especially because the current SAR tasks are relatively small scale. The Pacifica scenario is more open allowing for an easier integration. Binni and Operation Unified Assistance could involve the whole spectrum of the PMESII elements. The same is probably true for the swine flu scenario.
Another important criterion is the potential for escalation: ideally the LOE should show how the analysis of the situation in terms of the PMESII elements can avoid an escalation that might otherwise occur. This is an escalation in the military sense, eventually leading to force on force battles. As the latter two scenarios, Unified Assistance and swine flu, are about humanitarian missions, the potential for military escalation is rather limited. It could be possible to engineer a military conflict into such a scenario though, e.g. around a facrtory that produces anti-viral drugs. Pacifica was not designed for force on force scenarios either, but could be extended. Operation Able Sword, where SAR mssions are involved, can lead to complications especially on neutral territory. The scenario that most naturally has a potential for escalation is Binni, where there are many opportunities for increased regional tension between the countries directly involved in the conflict, and their neighbouring regions, where many regional and cultural issues can arise.
Form a developer perspective, an important aspect is the availability of suitable scenario resources. The aim here should be to reuse existing material to avoid unnecessary work. A lot of material is available to AIAI on the first scenario, which has been made available to AIAI during the work with PRETC on the IBC/COMPOEX Co-OPR project. While this material is not restricted, is was not intended for free distribution either. This should not be a problem for the current project, however. The Pacifica scenario was developed at AIAI and all background material is freely available. The scenario is based on a fictional island, but was developed from a real world scenario. It involved a team of civilian and military subject matter experts, US government labs, companies and academics under the leadership of AIAI. The Binni material is openly available specificlaly for projects such as this one, and is available at http://binni.org . The material on Unified Assistance stems from real sources collected during the unfolding of the Indian Ocean tsunami. Material for a swine flu scenario is not based on real data but RAND Corporation have provided material to use in such exercises. Similar events (e.g. Spanish flu) have taken place, and a lot of material is available in the form of emergency response plans generated by various public bodies.
Another criterion that might be considered is whether the scenario is set in an existing place. This will allow general web-resources such as, for example, the CIA world factbook to be used in an exercise, adding to the realism.
The main focus for work in the next reporting period is on:
VCE-1
The Second Life island "VCE" is already available, and an initial mockup design has been established to help indentify requirements and look at scale of buildings, etc.
The current requirements are listed at: http://openvce.net/vce-island-plan
For the in-world assets, the aim is to have a set that can be given away in a box to anyone, and will give all the assets, textures, scripts, etc. with full permissions, along with web server side components (Apache, PHP, MySQL compatible) as hooks to richer (to be developed) services.
We are going to use a version 2 of the open source Clever Zebra assets in world in joint development work now underway with Clever zebra. A review of their current assets is at:
http://openvce.net/openvce-dev-clever-zebra-assets-review
LOE
The current report lists a set of candidate scenarios and some criteria for selection. The next step has to be a discussion with project sponsors as to whether they feel all the criteria are appropriate and what additional features they would like to see in the scenario if any. This discussion should be at the beginning of the next reporting period in order to make sure that the initial scenario can be developed. A preliminary LOE involving some SMEs could be conducted end of July and the first LOE can be conducted (with a small number of users initially) towards the end of the reporting period.
VCE-1 is intended as the virtual collaboration environment that will support initial experimentation for the WoSCR community. It builds on the VCE-0 temporary facilities which provided early access to meeting and collaboration spaces for the WoSCR community and OpenVCE project managers, collaborators and team and managers. The experimentation and trial of a number of facilities and platforms that led up to VCE-1 are described in earlier deliverables:
The Virtual Collaboration Envioronment consists of five elements:
All elements are present in VCE-1, can be used immediately, and will now be further refined in the light of experience in productive use.
The web element is based on Drupal, the open source content management system, following experimentation with Joomla, and a range of social networking sites such as Ning, Grou.ps, Facebook, Google Groups and Yahoo groups. See http://openvce.net/more for a full description of the many experiments and platforms surveyed, tested and compared.
Further experimentation continues with collaborative faclilities to augment the current set up. This includes experimentation with Moodle/Sloodle for improved and flexible presentation methods linking the web with the 3D space.
The 3d space facilities initially use Second Life but are designed to be easily ported to a self hosted and potentially firewalled Opensim setup, and with more work could be used in other virtual worlds.
Some of the key Second Life (and Opensim) in world facilities build upon existing open source assets available from Clever Zebra, and with their support a new set of adaptable assets has been created and made available in open source under the flexible Lesser GNU Public License (LGPL). The development process for these assets in conjunction with the OpenVCE project team is described at http://openvce.net/vce-island-plan along with a series of plans, maps and designs shown there.
The in-world elements consist of:
A number of capabilities have been provided to enrich the links between the web and the 3D Space elements of the VCE:
Using Wirecast screencasting and a Quicktime Steaming Service (via University of Edinburgh or commercial services) and Adobe Connect (via Harmonie Web or University of Edinburgh Adobe Connect Servers). See http://openvce.net/3d-space-alt and http://openvce.net/3d-space-hw
Example recordings and other media for OpenVCE events can be found in after events materials on the various event web pages.
At the suggestion of Jeff Hansberhger, BBN conducted a test of their AMC Speech to text converter to see how it could support VCE experimentation and workshops. The OpenVCE project produced audio files for OpenVCE MEET-4 and MEET5, and the results created by Ehry MacRostie at BBN are available at http://openvce.net/resources/audio/ . The transcriptions produced by BBN are available in the after events materials for OpenVCE MEET-4 (http://openvce.net/event-openvce-meet4) and MEET-5 (http://openvce.net/event-openvce-meet5).
A range of procedures have been developed to set up and run events, and to advise community group managers and event organizers and attendees on ways to interact and use the faclities. See http://openvce.net/sop and http://openvce.net/faq for more details. These will be significantly extended and experimented with in the next phase of the project with guidance and protocol design by Rob Cross at the Univesity of Virginia.
A range of graphic materials, including logos, icons, artwork and style sheets have been produced. Details at:
http://openvce.net/resources/images/logos/openvce/
On 30-July-2009, a presentation showing the VCE-1 and the current state of work on the project was given to aproxiamtely 25 members of USJFCOM and EUCOM via Second Life, HarmonieWeb Adiobe Connect, and through makimg available a video tour of the facilities:
Pre-recorded Tour:
http://youtube.com/watch?v=K4PYUsWDskU [YouTube, 9 minutes]
http://media.aiai.ed.ac.uk/Project/OpenVCE/Video/Tour/VCE-Tour.mov [Quicktime MOV Format, 14 minutes]
Adobe Connect Recording of the Tour [1 hour]: https://adobe.harmonieweb.org/p50674205/
Status of project presentation: http://openvce.net/sites/default/files/2009-07-31-VCE1.pdf





Meeting on 28-Sep-2009 - More details at http://openvce.net/event-woscr-viws-1
Notes are retained here for ideas that led up to the running of the workshop, and which could be useful for future workshops.
VIWS Proposed Topics
Topics for first or subsequent workshops that have been proposed include:
A simple community update event in VCE about 2 hours long.
Invite people in and get them used to the social network side and a few trail events to get them used to their avatars before they meet together.
Invitation could maybe go to those who took the trouble to register on Catalyst.. which is about 200-300 at August 2009 of the 1600 mailing list for WoSCR community held by USJFCOM.
Agenda could be:
Showcase of COMPOEX and other PMESII related programs, resources and tools with posters for some (linked to external information URL) and richer experience/display stand for others. Possibility of a live link to run or use the tool and present some result in a web page or even in world if posible.
Open University's Compendium, ClaiMaker (and the web 2.0 prototype OU are now developing Cohere: http://cohereweb.net) are tuned to support deliberation and debate when there are different views of the world we want to capture, not just one map of the world.
Compendium also supports node tagging and in particular, the (Ted Nelson) hypertext concept of transclusions: same node viewable and editable in multiple views, which is very useful for modelling entities from different perspectives or having them connected into different conversations.
The IBIS/QOC language in use can be applied to any discussion, but can be used to scaffold a methodology, as in the IBC/COMPOEX project Co-OPR, which raises specific kinds of Qs/Os and Cs.
Compendium is LGPL open source, has a Java library of classes for external apps to read/write directly (used in NASA applications) and exports XML (and in some projects RDF).
This report documents technical progress, problems that occurred during the period of performance, resolutions during that period, and activities planned for the next reporting period for each of the tasks in the SOW. A separate confidential section of the report describes expenditures to date, remaining funds, and planned expenditures.
The Virtual Collaboration Environment has now been put into active use for the community. This report lists some of the achievements in the period, and formally reports the completion of the deliverables REP-2 and VIWS-1.
The 3D space on the VCE region in Second Life is now well developed, and can be considered stable to support the work program. A map is shown here:
A number of buildings are available and have been released in open source in collaboration with Clever Zebra:
The assets include:
I-Rooms/I-Zones
We have also provided two "I-Zones" - two storey building with central area and 4 work zones, designed for collaborative and brain storming style meetings. They can be used as an operations center also. Plenty of wall space for displays and gadgets. Each of the 4 corners can easily be converted to a small two storey block, or a larger double height block. The I-Room style buildings are used in the I-X/I-Room research on intelligent collaborative and task support environments at AIAI, The University of Edinburgh.
Joint Operating Environment (JOE) GeoDome
We have continued to support David Fliesen of the Joint Futures laboratory, USJFCOM in his work on using Virtual Spaces to support the JOE community. In return, he has been most helpful in developing a number of elements of the VCE and OpenVCE.net platform, including graphic design elements.
Open Source Systems and 3D Spaces
Work has begun on the initial Opensim (http://opensimulator.org) 3D space that will offer facilities for collaboratiive 3D spaces that can be self hosted, and can potentially be used behind firewalls or with levels of security that cannot be offered by commercial services such as Linden Lab's Second Life.
NATO Event
Elements of the OpenVCE.net screen presentation system were used to support an event run within Second Life on 22nd to 24th September 2009 for the NATO Modeling and Simulation Working Group 078. See http://openvce.net/event-nato-mswg078-2009
Virtual Iterative Workshop Series Workshop 1
VIWS-1 took place on 28th September 2009 using the amphitheatre area of the VCE region in Second Life and Harmonie Web Adobe Connect. The event setup, booking (using EventBrite), status and reporting facilities of the web collaboration portal were used. For more details of the event and a full recording of it, see http://openvce.net/event-woscr-viws-1
38 people registered for the event, with 20 attending in Second Life and 14 on Adobe Connect. There was overlap of 2 people in both groups.
OpenVCE Team Meetings - MEET-4 to MEET-11
A variety of OpenVCE Team meetings involving the project managers at USJFCOM/J9/ARL and other WoSCR program participants have taken place. Each has tested and driven the further refinement of the technical collaboration facilities on the web collaboration portal and in the 3D space. For more information see http://openvce.net/openvce-meets
VATAR and Expo Tours
Events to support the community have now begun on a regular basis. See http://openvce.net/vatar and http://openvce.net/expo-tour
Preliminary discussions have taken place to prepare for the scenario driven experimentation. A Swine Flu scenario has been selected by the program managers for these experiments. The I-Zones on the VCE region in Second Life and the facilities and collaboration portal linkups within them have been prepared to allow for these experiments.
The main focus for work in the next reporting period is on:
This report documents technical progress, problems that occurred during the period of performance, resolutions during that period, and activities planned for the next reporting period for each of the tasks in the SOW. A separate confidential section of the report describes expenditures to date, remaining funds, and planned expenditures.
Workshops for the Whole of Society Crises Response (WEoSCR) community have started. We are ahead of schedule on VIWS-2 which was delivered on 15-Oct-2009 rather than by 31-Dec-2009. A third extra workshop, VIWS-3 was delivered on 28-Oct-2009. VCE-2, which provided the initial Drupal CMS web-based Collaboration Portal and the Second Life based 3D Space has been used and refined during these workshops.
As reported at the end of September 2009, the 3D space on the VCE region in Second Life is now well developed, and can be considered stable to support the work program. Developments continue with improved ways to blog, micro-blog (Twitter) and link between the collaboration portal and the virtual world.
Focus has shifted in the last month to refinement of the Collaboration Portal elements of the VCE. In particular, a more selective approach has been taken to the facilities on show to normal users (whether guests not logged in, or community members after login). More facilities are exposed to administrators and "group leaders". The content available is as follows:
Content is being added to link facilities in the Collaboration Portal to the elements and activities within the Virtual Collaboration Protocol (VCP) that is being defined by Rob Cross at the University of Virginia. See http://openvce.net/sop-vcp-collaborate
An initial demonstration facility has been created to show how the CMU Catalyst WoSCR community data base and "The Brain" visualizer can be used within the OpenVCE.net framework. Within this, a web service made available by Frank Kunzel using CMU's Catalyst services has been created and opened to calls from OpenVCE.net which allows selection of one of a set of areas of expertise available within the Catalyst data base, and subsequent lookup of people in the data base who have that expertise. See http://openvce.net/catalyst
Virtual Iterative Workshop Series Workshop 2
VIWS-2 took place on 15th October 2009 using the amphitheatre area of the VCE region in Second Life and Harmonie Web Adobe Connect. The event setup, booking (using EventBrite), status and reporting facilities of the web collaboration portal were used. For more details of the event and a full recording of it, see:
http://openvce.net/event-woscr-viws-2
The event specifically described the current VCE-2 facilites and planned developments. The full PowerPoint briefings is available at:
http://openvce.net/sites/default/files/WoSCR-VIWS2-Part3-VCE-Tate.ppt
43 people registered for the event, with at least 23 attending in Second Life and at least 15 on Adobe Connect.
Virtual Iterative Workshop Series Workshop 3
VIWS-3, a smaller event for people interested in the planned VCE experimentation, took place on 28th October 2009 using the amphitheatre area of the VCE region in Second Life and Harmonie Web Adobe Connect. The event setup, booking (using EventBrite), status and reporting facilities of the web collaboration portal were used. For more details of the event and a full recording of it, see:
http://openvce.net/event-woscr-viws-3
The event specifically described the planned Swine Flu scenario-based experiment series, now to be known and the Virtual Collaboration Environment Experiments (VCEE).
11 people originally registered for the event, 11 attended in Second Life and 4 via Adobe Connect.
OpenVCE Team Meetings - MEET-12 to MEET-14
OpenVCE Team meetings involving the project managers at USJFCOM/J9/ARL and other WoSCR program participants have taken place. Each has tested and driven the further refinement of the technical collaboration facilities on the web collaboration portal and in the 3D space. For more information see:
http://openvce.net/openvce-meets
VATAR and Expo Tours
Events to support the community have now begun on a regular basis. See:
http://openvce.net/vatar and http://openvce.net/expo-tour
VIWS-3 was used to brief the potential participants and wider WoSCR community on the plans for the experiment series - now to be known as the Virtual Collaboration Environment Experiments (VCEE). A Swine Flu scenario has been selected by the program managers for these experiments. The I-Zones on the VCE region in Second Life and the facilities and collaboration portal linkups within them are being prepared to allow for these experiments.
The main focus for work in the next reporting period is on:
OpenVCE - USJFCOM-ARL-Alion/WoSCR VCE
This is an interim report in a month when no formal deliverable is due. Note that several deliverables are ahead of schedule. For convenience, this report documents some of the main work items that have been progressed in the last month.
This report documents technical progress, problems that occurred during the period of performance, resolutions during that period, and activities planned for the next reporting period for each of the tasks in the SOW. A separate confidential section of the report describes expenditures to date, remaining funds, and planned expenditures.
As reported previously, we are ahead of schedule on VIWS-2 which was delivered on 15-Oct-2009 rather than by 31-Dec-2009.
The experiment plans have been changed at the request of the project managers to include experiments in February and March 2010. Proposed dates for the events are now listed at:
http://openvce.net/event-woscr-list
As reported previously, the 3D space on the VCE region in Second Life is now reasonably stable, and in regular use for project and community meetings.
An initial version of the 3D OpenVCE.net assets has been ported by Clever Zebra and the OpenVCE.net team into Opensim, and made available as an "Opensim Archive" (OAR) file which can be freely downloaded and used by Opensim users. See
A region called "NewVCE" has been made available in cooperation with the Opensim-based "New World Grid" and should be available for 2 years in the first instance. This can be accessed for Opensim trials and evaluation use and for experiments by all WoSCR community and OpenVCE.net users. It initially contains the OpenVCE.net 3D assets. see image above. This region will be made similar to the Second Life VCE region shortly, and provided with the same types of meeting spaces, project suites and two experiment support "I-Rooms".
The OpenVCE I-Zone/I-Room facilities have been entered into the US Army Research Labs sponsored Federal Virtual Worlds Challenge. This is principally to promote the OpenVCE project, the assets available and to encourage use across the US government in future. See the OpenVCE I-Room entry at:
http://openvce.net/fvwc-2009-iroom
Experiments with alternative "Themes" for the Drupal-based web collaboration portal have been progressing. A custom theme that is very adaptable (based on the "Zen" theme for Drupal) has been used. See image here:
This two column layout is more in style with the suggestions for the collaboration portal areas proposed by Jeff Hansberger in his design inputs, and which respect the Cognitive Work Analysis he has conducted for the work.
As previously noted, VIWS-2 and VIWS-3 have already been completed. A suggestion has been made from the OpenVCE project team that a final "VIWS-4" workshop for the WoSCR community be held near the end of the project period.
A Swine Flu scenario has been selected by the program managers for these experiments. The two I-Zones on the VCE region in Second Life and two concurrent use experimental versions of the web collaboration portal are being prepared for the experiments.
On the technical side, the deployment of dedicated VCE sites for VCEE purposes has been investigated. The XAMPP package for conveniently and quickly installing an Apache web-server and associated technologies (MySQL, PHP, etc) on a Windows PC has been used to provide a base for the Drupal site (note that version 1.7.2 of XAMPP does not work with the current version of Drupal - there is an incompatibility with the bundled version (5.3) of PHP; use version 1.7.1 instead). A snapshot (consisting of a copy of the website files and a dump of the database content) of the 'live' OpenVCE site (i.e., openvce.net, including wiki) is then installed on the PC, and can be configured as appropriate for the experiment (by, for example, using the alternative theme described above). Deployment of VCE sites in this fashion can be done in a relatively short time (a matter of hours).
At the time of writing it is proposed to deploy a separate site for each team participating in the VCEE; this should both prevent 'contamination' of the live site, and confusion between content developed by the different teams, as well as facilitating the collection of data (the site can be restricted to use only by team members, and can be taken off-line at the end of the experiment to preserve the data for later analysis). However, we would still need to determine the initial state of this site - that is, what content is provided, and equally important, what content is removed from the live site.
The main focus for work in the next reporting period is on:
OpenVCE - USJFCOM-ARL-Alion/WoSCR VCE
This report documents technical progress, problems that occurred during the period of performance, resolutions during that period, and activities planned for the next reporting period for each of the tasks in the SOW. A separate confidential section of the report describes expenditures to date, remaining funds, and planned expenditures.
As reported previously, we delivered VIWS-2 (and an extra VIWS-3) ahead of schedule.
The experiment plans have been changed at the request of the project managers to include experiments in January and February 2010, with an initial test by VCE collaborators and OpenVCE.net team members to test the current virtual collaboration protocol and experimental facilities in December 2009. Planned dates for the experimental events are listed at:
http://openvce.net/event-woscr-list
As reported previously, the 3D space on the VCE region in Second Life is now stable and in regular use for project and community meetings.
The OpenVCE assets created by Clever Zebra and AIAI have been ported to Opensim, made available for download by others as an "Opensim Archive" (OAR) and established as the "NewVCE" region in the Opensim-based New World Grid, which already makes an open source software-based virtual collaboration environment 3D space available to the WoSCR community.
As mentioned previously, the OpenVCE I-Zone/I-Room facilities have been entered into the US Army Research Labs sponsored Federal Virtual Worlds Challenge (FVWC). An entry has also now been made into the 2010 Linden prize, for innovative work in virtual worlds that has an impact in the real world. These efforts are principally to promote the OpenVCE project, the assets available, and to encourage use across the US government in future. See the OpenVCE I-Room entires for the FVWC and the 2010 Linden prize at:
Experiments with alternative "Themes" for the Drupal-based web collaboration portal have been progressing. The two-column layout style adopted is more in line with the suggestions for the collaboration portal areas proposed by Jeff Hansberger in his design inputs, and which respect the Cognitive Work Analysis (CWA) he has conducted for the work.
As shown above, the CWA-inspired two-column layout, and a focus on activity support for teams using the virtual collaboration protocol, has been used on limited access experimental sites (easdale.aiai.ed.ac.uk and grimsay.aiai.ed.ac.uk) which are clones of the core content from the main OpenVCE.net site, but which provide closed environments suited to providing support for the experimental Teams A and B for the Virtual Collaboration Environment Experiments (VCEE) series of limited objective experiments.
As previously noted, VIWS-2 and VIWS-3 have already been completed. Full reports of these workshops are at:
A suggestion has been made from the OpenVCE project team that a final "VIWS-4" workshop for the WoSCR community be held near the end of the project period.
A pandemic flu scenario has been selected by the program managers for these experiments.
In preparation for this experiment, two I-Zones on the VCE region in Second Life and two concurrent-use experimental versions of the web collaboration portal were prepared. The I-Zones are the publicly accessible 3D meeting spaces that are always available in SL. The two collaboration portals however were copies of the original OpenVCE website with some modifications. This was to ensure that documents created as part of the experiment could not be found by general search engines and cause confusion. Furthermore this set-up made it possible to remove any results from this experiment that would otherwise be visible to the public and, more specifically, to the subjects of the next experiment in January.
In the week of 14th December 2009, a trial of the experimental facilities was conducted by the OpenVCE.net and VCE program teams, set up as two experimental groups. In preparation for the experiment both teams were provided with a document describing the scenario - a new strain of H1N1 and upcoming events, which may require action. The task for the team was to analyse the situation and current plans, and come up with recommendations.
The first meeting that was part of the experiment in SL took place on Monday morning EST. In this meeting, the team cooprdinators were briefed on the scenario and the resources that were made available to them to address the problem. Emphasis was put on the fact that Team A was expected to use the Virtual Collaboration Protocol. The way this was to be implemented in the experiment was explained to the team coordinator. In fact, other team members were there as observers.
This initial briefing was followed by the team coordinator getting in touch with his team and organizing the first steps of the protocol to be executed by the team. This was followed by more offline activity in which team members were asked to use the collaboration site to produce the documents that the protocol asks for. A number of on-line meetings in the Second Life I-Zone followed. Team A used these meetings to discuss the intermediate results as planned.
The final team meetings that were part of the experiment took place on Thursday morning EST. This was followed by another meeting, again in Second Life, that was not part of the experiment but intended for a discussion about the experiment. Discussions during the experiments and in this wrap up session looked at the issues raised and lessons learned. These included:
A meeting is planned on 8th January 2010, ahead of VCEE-1 later in January, between the OpenVCE.net team, Rob Cross and the project managers and other VCE project collaborators to discuss the protocol, the lessons learned from this run through, and to conduct a further rapid run-through, with Rob Cross present, of the stages of the protocol on a case.
The main focus for work in the next reporting period is on:
OpenVCE - USJFCOM-ARL-Alion/WoSCR VCE
This report documents technical progress, problems that occurred during the period of performance, resolutions during that period, and activities planned for the next reporting period for each of the tasks in the SOW. A separate confidential section of the report describes expenditures to date, remaining funds, and planned expenditures. The workplan and deliverables map can be found at:
http://openvce.net/resources/woscr-vce/WoSCR-CoI-VCE-Workplan-2009-05-07.pdf
The original name of the Virtual Collaboration Environment Limited Objective Experiment deliverable was VCE-LOE. It has subsequently been replaced by a series of experiments called Virtual Collaboration Environment Experiments (VCEE). Initial experimental events were held on 14th-17th December 2009 (VCEE-0) and a run through of the virtual collaboration portal supported by the virtual collaboration environment was conducted on 8th January 2010. The first real experiment was conducted from 25th-29th January 2010 (VCEE-1) with an introductory meeting on 22-Jan-2010. A further experiment is planned on 22nd-26th February 2010 (VCEE-2).
The OpenVCE.net 3D spaces are reasonably stable with the Central Plaza, venue@VCE amphitheatre and two experimental I-Zones in regular use. The assets have been provided in a form anyone can copy and re-use. A copy of this setup has now been provided and released for anyone to copy on the open source Opensim platform using New World Grid.
Given the results of the preliminary experiment amongst the team members, it was decided to put some further development effort into the OpenVCE website in order to improve the support for the Virtual Collaboration Protocol (VCP).
A number of web-forms were created that correspond directly to the various maps and templates mentioned in the protocol. These provide the user with an interface that looks very similar to what they may have seen in the VCP document. Underpinning these forms is a set of new tables in the Drupal database that are updated through the forms. Furthermore, information flows between the different forms such that users do not have to re-enter information.
In addition to the forms, a kind of to-do list was implemented that allows the process coordinator (the lead role in the VCP) to update and monitor progress in the protocol. This enables the various web forms as appropriate.
This new extension to the OpenVCE website is underpinned by more than 1000 lines of PHP code.
To support users in the experiment, a number Standard Operating Procedures (SOPs) were created that explain how the VCP support on the website works. This was linked into an electronic version of the VCP, also located on the wiki, and using the SOP extension developed by the project.
No activity in this period.
The experiment was kicked off with a plenary meeting in Second Life on Friday, January 22, 9am Eastern Time.
Since many of the participants were new to Second Life, the initial 15 minutes were set aside for helping new residents. Most of the developer team was performing this task, but specifically Skye Gears was available as a dedicated avator for this job, for this meeting as well as for the rest of the experiment.
The main part of the plenary session was filled by a talk (by Austin Tate) about Second Life, the OpenVCE project and the aims of the experiment. Jeff Hansberger then continued to introduce some of the technicalities including the consent form that participants in the experiment had to complete.
Following the plenary session, the two teams were asked to go their respective meeting spaces in SL.
This team was given a detailed presentation of the facilities available in the meeting room, including the presenter screen that they would be using during the experiment. Furthermore, the support provided by the latest version of the OpenVCE website that was exclusively available to Team A as explained in a presentation. the slides were subsequently sent to the team members and the video explaining the Virtual Collaboration protocol (VCP) was pointed out to the team. Specifically, the team member playing the role of the process coordinator was given a demonstration of the facilities they would have to use during the following week.
Team B were introduced to the collaboration facilities within the I-Zone West. A script as used for this is at: http://openvce.net/izone-quickstart
The scenario was sent as a word document to the two team leaders on Monday morning (9am, Eastern Time). Now it was up to the teams organize a response to the problem they were given.
The process coordinator forwarded the scenario document to the team members by email, which is consistent with the VCP. In this email, the coordinator also provided instruction for the first asynchronous task: to complete the individual experience map. The first team meeting was set for Tuesday morning.
By Tuesday, the team members had completed defined the problem dimensions through the appropriate web form. This worked flawlessly. The team identified a total of 23 problem dimensions.
The meeting started with considerable delay as one of the team members had audio problems that could not be resolved. At this point, there were 4 team members in team A. The discussion of the problem dimensions successfully reduced the number of problem dimension by identifying a set of 5 wider categories into which the dimensions were grouped. This discussion was summarized in a concept map that was crested by Brian Moon during the meeting and then "written up" by the process coordinator using the appropriate form on the website. The team was then asked to complete the individual experience matrix in time for the next meeting the following day.
Filling out this matrix did not cause any major issue. A minor technical issue (team members did not read the instructions) caused no further problems.
The slides that were generated automatically for the meeting on Wednesday turned out to contain too much text to fit onto the presenter screen in SL. However, this was not an issue as the internal browser could be used to view the complete content. The case planner (a role in the VCP) then took over to identify the subteams that would work on the different problem dimensions, summarize the approach they were planning on taking, and agreeing a deadline for the respective contributions.
The third and final meeting prescribed by the VCP took place on Thursday. The solutions for the individual dimensions were discussed during that meeting. The input for this discussion were solution pages on the website, the output was a complex concept map that identified the relations between the different dimensions. All this was integrated in to final deliverable after the meeting and posted to the team via. email.
During the various phases mentioned above a number of ways were used record information about the progress of the collaboration. Audio and video recording as well as chat logs of the various meeting in SL were made. The website kept all the information entered in versions for later extraction. E-mails were cc-ed to the experimenters for later analysis.
Team B were left to organize themselves as they wished in an "ad hoc" fashion or using any mechanism they already would adopt in such teams. Support was given to enable the to achieve what they sought to do in the I-Zone and using the web collaboration portal, but no guidance on what to use at any stage of the process was given.
A plenary session concluded this experiment. The aim of this session was to collect initial feedback from participants, first via prepared questionnaires, and then with a more open discussion session.
A number of technical issues were encountered during the experiment:
The main activities for February are as follows:
OpenVCE - USJFCOM-ARL-Alion/WoSCR VCE
This report documents technical progress, problems that occurred during the period of performance, resolutions during that period, and activities planned for the next reporting period for each of the tasks in the SOW. A separate confidential section of the report describes expenditures to date, remaining funds, and planned expenditures. The workplan and deliverables map can be found at:
The Virtual Collaboration Environment Experiment 1 (VCEE-1) was completed at the end of January 2010. VCEE-2 was held over the period 19th-26th February 2010. The OpenVCE.net web portal and 3D spaces in Second Life and Opensim are available for use by the WoSCR community, and the web and virtual worlds assets have been released in open source for all to use (OpenVCE-1 and VCE-3). Work continues to make available experimental data from VCEE-2; to plan a Virtual Worlds Workshop (VIWS-4) to communicate the results of the whole WoSCR program including OpenVCE; to continue to promote and write-up the work; to continue to expand the open source software and assets; and to explore future uses and developments of the initial virtual collaboration environment.
The OpenVCE virtual worlds assets have been released for Second Life and Opensim, and a Drupal distribution made available to act as the basis for a Web Portal to support collaboration sites similar to OpenVCE.net. This is internal milestone OpenVCE-1.
The team propose to continue to provide the OpenVCE.net web server and management of the Second Life VCE region and OpenSimulator (OpenSim) New World Grid NewVCE region for the community while staffing resources at AIAI allow it, and certainly to the end of 2010. This is deliverable VCE-3.
Requests for changes or improvements will continue to be noted and acted upon where feasible.
The OpenVCE.net team will continue to encourage external and community participation in the development of the OpenVCE.net facilities on the web and in 3D virtual worlds spaces.
Following the release of the Second Life Viewer 2.0 Beta in late February 2010, experiments on the OpenVCE region in Second Life have demonstrated a range of advanced collaborative facilities, and which seem likely to form the basis of much richer future collaborative systems for the WoSCR community. See
The viewer provides a new user interface and, importantly for those interested in collaborative systems, "Shared Media". Shared Media allows a wide range of web pages, video types (including Flash and YouTube), movies, etc to be displayed on any face of any primitive in Second Life. This represents a vast improvement on the previous (Second Life Viewer 1.23 and before) "media texture" that was limited to a single URL for each plot of land in Second Life.
Here are some images of our tests of a range of capabilities of the shared media mechanism involving:
The demonstration Shared Media displays are available to those using Second Life Viewer 2.0 in the I-Zone@VCE:
The team propose to work with the program mangers and the WoSCR community past the formal end of the project to use the OpenVCE.net facilities to conduct a further workshop (provisionally designated VIWS-4) to describe the results of the OpenVCE.net project and its experiments to the WoSCR community. See http://openvce.net/event-woscr-viws-4
This may also involve use of the OpenVCE Expo Pavilion and its displays about projects and tools relevant to the WoSCR community. See http://openvce.net/expo.
The Virtual Collaboration Environment Experiment 1 (VCEE-1) was completed at the end of January 2010, and logging information from the experiment was extracted and made available early in February. This included:
The experience gained during VCEE-1 was used to guide the design of the second, more ambitious, experiment, Virtual Collaboration Environment Experiment 2 (VCEE-2). This experiment was to involve two teams, as before, but now each team included more members (roughly twice as many active participants in each as in VCEE-1) with a wider range of emergency response experience, and there was to be a clearer distinction between the technology available to Team A (which had available to it: the OpenVCE I-Zone facilities; a dedicated OpenVCE web-portal; the Virtual Collaboration Protocol; web-based support for following the Protocol; and access to the Catalyst tool for searching for external expertise, if this were thought necessary) and that available to Team B (Adobe Connect for synchronous meetings and a support web-page). The experiment was to be based around the same scenario developed for VCEE-1, and, as with the earlier experiment, was scheduled to take place over several days. In the days leading up to the experiment, technology assistance and testing, orientation and induction was provided to Team A.
VCEE-2 was held over the period 19th-26th February 2010; see:
The images below show a Team A meeting in the I-Zone, with observers monitoring the proceedings, and the final wrap-up session.
The experiment was conducted successfully, a fact due in no small part to the dedication and effort of the participants (to whom we hereby express our gratitude). Data collection and archiving continues, with detailed recordings of activity during the experiment created across a range of modalities:
These experimental resources are available for WoSCR community and participants' research analysis - please contact Austin Tate <a.tate@ed.ac.uk> in the first instance.
At the end of VCEE-2 a wrap-up review meeting was held on Friday 26th February 2010 with members of Team A and Team B attending via Second Life or the linked Adobe Connect meeting space.
One issue that was raised by participants, and that continues to be problematic, is the need for much easier ways to see the list of participants, their names, organizations, skills and experience, roles in the team, profile images for recognition, and the relation of this information to their virtual world avatar presence. More work is needed to make this easier to set up and use during busy meetings. Work has been started on this during OpenVCE with:
A number of other papers have been written for elements associated with OpenVCE, such as the use of I-Rooms.
Work will continue on several work items:
This table shows the funds given to the Second Life avatars of individuals associated with the OpenVCE project.
|
Real name |
Organisation |
E-mail Address |
Avatar Name |
Date |
$L |
| List with: | a.tate@ed.ac.uk | ||||
This page provides supporting material for the OpenVCE.net and AIAI, University of Edinburgh entry for the Federal Virtual Worlds Challenge 2009. Take a Video Tour of the I-Room.
See Press Release for details of all finalists.
Register for real and virtual participation via: http://www.teamorlando.org/gametech/
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FVWC - Federal Virtual Worlds Challenge Government/Contractor: Yes Name: Austin Tate (avatar: Ai Austin), with OpenVCE.net team: Jessica (Yun-Heh) Chen-Burger, Jeff Dalton, Stephen Potter, Gerhard Wickler E-mail: a.tate@ed.ac.uk Product Description/Problem Statement: I-Room: a virtual space for intelligent interaction. Rapidly creating and using a Virtual Operations Room for immersive training and for real missions. Outreach to geographically dispersed teams and agencies for input of their analysis skills. Robust and survivable alternatives to physical Operations Rooms. Demonstration shows examples of shared information access via the web (video feeds, weather screens, Twitter feed on nominated search tags), and team and personal task support (e.g. to do lists delivered from collaboration portal web site). Location of Product: http://openvce.net/izone Required Blog Page: http://fvwc-iroom.blogspot.com/ Benefit of Virtual World Chosen: Second Life is an openly accessible virtual world with many elements suited to collaboration. It can be used freely with instant registration and access for new users and can provide publicly accessible areas for work across institutions. Opensim is open source and is compatible with the Second Life viewer. It is not as scalable a platform at this stage as Second Life, but it offers richer collaborative and media facilities, as well as the capability to be self hosted to run behind firewalls. |
Visit an I-Room now in Second Life [if you do not yet have a Second Life avatar Join here]:
| VW Platform | Location | URL | Launcher |
|---|---|---|---|
| Second Life |
OpenVCE I-Zone |
Watch videos of an I-Room in use:
Example I-Rooms for Training, Simulation and Tutorials
I-Rooms are available in Second Life and Opensim. An I-Room provides a two storey building with central area and four work zones, designed for collaborative and brain storming style meetings. An I-Room can be used an a rapidly deployed operations center for example. Plenty of wall space is available for displays and gadgets. Each of the four corners can easily be converted to a small two storey block, or a larger double height block. The I-Room style buildings are used in the I-X/I-Room research on intelligent collaborative and task support environments at AIAI, The University of Edinburgh.
Potential Applications:
An example I-Room in use for the "Whole of Society Crises Response" (WoSCR) Community is available for demonstration, to show the public what is being created, and to seek feedback from potential government users. The I-Room 3D buildling model and all technical facilities within the virtual worlds and on suporting web sites is available as open soirce assets and software. Demonstrations for new applications can be created using the OpenVCE.net facilities and the Vue and VCE regions in Second Life.
Technical web site: http://www.aiai.ed.ac.uk/project/i-room/
Papers:
Caption: Link ups between real meeting spaces and a unified interaction space in a Virtual World I-Room.
Caption: I-Zone in use within the Open Virtual Collaboration Environment (OpenVCE.net).
Caption: Various sized I-Rooms are available with a core plus four corner modules design.
Notes
The demonstration shows visitors what can be done through an I-Room even though the demonstration area is set up for specific uses and experiments for the "Whole of Society Crises Response" (WoSCR) community. This is done by having a greeter I-Robot offer NEW callers a web link back to this page and an in-world notecard. A possible tailored demonstration could be set up in a spare I-Room elsewhere if needed, but having an active room will better demonstrate what one would look like when populated with status and information feed displays.
A tailored I-Room may include active support for a standard operating procedure (SOP) for establishing a virtual ops center for example - using the ideas and the existing I-X domain models from work with USJFCOM's Joint Personnel Recovery Agency (JPRA) Personnel Recovery Education and Training Center (PRETC) - but augmented to allow someone to obtain, install and set up the I-X end services and the in-world elements for connecting to services, twitter feeds and information like weather imagery and map feeds... something that uses what everyone will know and understand as necessary for a new ops center... to make a new ops center for a mission or to respond to an event. An I-Room can also be tailored to give out users' task lists and status of where users are in the execution of a joint process or plan. This can be used for effective meeting support where team members may not all be on-line at once.
A radar could trigger the display of a page (with <I-N-C-A> task and activity orientated information on it) by avatar name and would be an example of something we might then do properly with the I-Room helper and I-X linked to SOPs and to do lists stored on a web collaboration portal like OpenVCE.net.
Some of the commands for the I-X helper agent running within the "Polycom Phone" in the I-Room are listed at http://openvce.net/iroom-helper
A sample <I-N-C-A> style "to do" list page at http://openvce.net/todo-fvwc-example
Experiments with the use of "Shared Media" enabled by the Second Life Viewer 2.0 Beta for more effective collaboration in the I-Room is underway. See examples of some experimentation described at http://openvce.net/sl-viewer-2-shared-media-demos
This is an example plan for an agent. It is offered as one simple example of what can be shown to agents who enter an I-Room. It is artificially constructed to very trivially show how planning aids, and presentation of options in the context of search and constraint management can radically increase the intelligence brought to bear to assist agents in coordinating their task lists and plans.
There is a powerful, yet simple and easily understandable, conceptual model behind the way that plans are presented, and against which agent capabilities are matched. It is the <I-N-C-A> constraint model of synthesized artifacts. Used for plans, it specifies a "set of constraints on the space of behaviour":
I- Issues to be addressed in the form of questions (e.g. using the 7 question types from the gIBIS methodology, Conklin)
N - Nodes to be added (e.g. typically activities to be perrformed in this context)
C - Constraints between node, domain objects and other elements (e.g. temporal, resource or spatial constraints)
A - Annotations (e.g. rationale, notes on alternatives and advice).
An example of a technical way to present a plan in this form is show here, though it is more usually shown graphically, or as a very simplified view, such as a "to do" list.
Issues
Activities
Constraints
Annotations