http://wiki.secondlife.com/wiki/Builders_Buddy Builders' Buddy 1.10 for OpenSim 01. PRODUCT SUMMARY Builder's Buddy lets ordinary SL users rez a set of unlinked items in their proper places in relation to each other, without needing any building skills. The "Set" is usually a building, but there is no reason it can't also be a statue, a furniture set, etc. You prepare the unlinked items according to the easy steps below, then for distribution put them in a Packing Box. 05. USAGE SUMMARY The base script you only use once in an item. It goes in a "base" prim, which is the piece that is moved/rotated/etc. The component script goes into each part or each linked part that makes up the rest of the large build. In short, only one base script, many component scripts. You do not put a component script in the same item where you put a base script. 1. Drop the base script in the Base. 2. Drop the "Component" Script in each building part. 3. Touch your Base, and choose RECORD 4. Take all building parts into inventory except for the base prim 5. Drag building parts from inventory into Base Prim 6. Touch your base and choose BUILD OTHER COMMANDS from the Touch menu * To reposition, move or rotate the Base Prim choose POSITION * To adjust where the house has rezzed after choosing BUILD, you can just edit - arrow move the base prim around, and the Rest of the build will follow; * To lock into position (removes all scripts, helping to reduce work on the sim server) choose DONE * To delete building pieces: choose CLEAN ------------------------ Jope radik notes for OpenSim Instructions are in the code. I had to add one line where it initializes PRIMCHAN and haven't seen any real problems. One time I had to position a build twice before all parts were correct. Alan Webb contributed a (OpenSim) patch that enables script state persistence when taking objects into inventory, when saving OpenSim Archives (OARs) and when using attachments (r9265). ------------------------ Helpful Advice from Eyebeams Electricteeth on Wed Jul 29, 2009 1) Click on the base prim and it brings up the menu. 2) The objects you have built and scripted previously are rezzed on top of the base prim. 3) Click on the base prim again and choose "position" from the menu. 4) Click on the base prim again and "clean" to take all the code from your prims. I have two videos of the process in Reaction Grid on Open Sim here: http://blip.tv/file/2414631 and here http://blip.tv/file/2414863