OpenVCE

  • Increase font size
  • Default font size
  • Decrease font size
Home FAQs Virtual World FAQs Second Life Meeting Spaces - Capacity and Layout

Second Life Meeting Spaces - Capacity and Layout

E-mail Print PDF

Capacity

  • A single Second Life region on a full power simulator can support 40 avatars normally, or up to 80 if you take steps to reduce the lag via technology in use in te region and ask avatars to reduce high lag attachments (like sensors, and certain high load wearables). The limit can be set by estate managers... and we normally have the recommended 40 avatars as the default.  After that avatars cannot log into a region.
  • It is possible to use adjacent regions to place other avatars who can see the action and events.  It can be set up top relay screens, etc.  So one way to get more avatars in a meeting is to use the corner of several regions (up to 4).
  • Beyond that it is necessary to use relays of the content to other regions, and then the sky is the limit.  Normally having one person/avatar in each region to assist the users in that region in maintaining contact is helpful.

Types of Meeting Space

The meeting itself must be in a suitable space and must be managed.  We are envisaging three types of space (+ overflow) for VCE

  • Small meeting room... up to 8 people. Also suitable for breakout rooms in larger meetings
  • Round table discussion - up to about 25 people. An I-Room is typically arranged in this configuration.
  • Larger workshop area with lecture theatre style and plinth/stage/main screen layout. Up to 80 people. This is also suitable for relaying a real life event from the stage.
  • Secondary and beyond relays or adjacent spaces for larger meetings.

Social Conventions for Virtual Meetings

 Each type of virtual meeting would have its own protocols for the gathering, as they would in real life. Socioal conventions woud apply to how participants behaved, and what would be expected if interaction conventions were broken.
Last Updated on Monday, 27 April 2009 13:19