
Notes from Austin Tate on using the Clever Zebra buildings on Vue in Second Life and in Openvue on Opensim.
Galleria. this is the main building we use for exposition pavilion, posters, media screens for student projects, etc.
The curved shape and positioning of the posterboards /media screens, means its tricky and time consuming to split up the galleria along its length into separate plots with their own media URLs as we require. The 4x4 metre blocks that are allow in plot delineation need to be set up with zig-zag /diagonal edges which takes time. Suggestion for the new assets: we take account of plots split on a 4x4 cell basis.
The current galleria is split into 3 elements to keep under the 255 prim limit for individual builds, with the central part being the smallest but having one outside flag attached, which is easy to miss in selections, etc.
The seating area is integrated with the rest of the building, so the whole building is selected when someone right clicks on a seat to sit down. It may work better if seating elements are separately installed as their own object. The order of prim section before linking to allow for suitable order of seating where right click is not specifically on a specific seat pad would be worth thinking about.
The auto-rez box is offset below and rotated wrt the main building. This makes positioning at precise angles awkward. The position below the building also makes movement to ground level difficult as the position box will not go underground. It is sometimes necessary to "dig a whole" to position the building where desired.
Moving to Opensim. We were able to take the 3 parts of the galleria separately over into Opensim and reconstruct the building there. The auto-rezzing scripts do not yet work in Opensim.. though current LSL functionality should mean they can so do so... perhaps with some minimum changes. The recreation of the building was awkward due to the root prim of each part being (I assume) quite arbitrary in position and rotation. A single root prim on the floor with zero rotation adjacent to the next element for the other part(s) would assist in precise and simpler alignment.
Suggestion... that the Galleria is in future made in FIVE parts:
Other CZ Buildings. The office buildings and so on all look fine, and we should talk about which of these are already suitable for the sorts of needs most users have.
General
We should try to keep the core building prim counts down... And where it warrants it add on "extras" though an additional object which should have its root prim relative to the central prim root of the core building.. Again with zero relative rotation. Other multi-part objects in the asset set should have their auto-rezzers adjusted this way too.
Rich textures, e.g. for the play glass windo detail, rather than using detailing prims may be worth considering. We have detailed dark glass modern window textures created by us for an Informatics Forum style build in Second Life and Opensim which can be used if desired.