Mixamo X-Bot and Y-Bot Avatars 22-Jan-2021 https://www.mixamo.com/#/?page=1&query=bot&type=Character Original FBX avatars from Mixamo. Fred Beckhusen, outworldz.com for Blender rigging and Collada export. Virtual World Packaging by Ai Austin. Colours Y-Bot: Hex: EC958C (shininess low) and 9C6359 (shininess none) Y-Bot: Hex: 58AEBF (shininess low) and 6D7F82 (shininess none) License https://helpx.adobe.com/uk/creative-cloud/faq/mixamo-faq.html You can use both characters and animations royalty free for personal, commercial, and non-profit projects including: * Incorporating characters into illustrations and graphic art * 3D printing characters * Creating films * Creating video games Blender - X-Bot-and-Y-Bot.blend For Blender 2.79. To see both X-Bot (Female) and Y-Bot (Male), press alt-h while hovering the mouse over the 3-d window. Right click anything and h to hide it. Alt h is just the opposite of hide. The detached bone about 2 metres in front the avatar is the eye focus point. Its the place you are looking at inworld. If you move it closer in Blender, it will cross the eyes. There are a set of rules built into the model by Avastar where each bone has math applied, like limit on rotation so knees only work in one axis, the eyes always look at the eye focus, etc. The detached bone between the feet is the origin bone. The physics engine gets the X,Y location of the avatar, and finds that offset in the land texture. After calculating the land height at that point from the gray scale value of the texture, the Z is is copied into the origin bone, moving you above the land. Rotating that bone rotates the avatar. For animesh or avatars, any unweighted bone is ignored.