I-Room

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DICE I-Room Design and Rationale

Eventually the DICE I-Room is likely to be located on a dedicated OpenSim region where a range of simplifications can be made. The initial DICE I-Room is placed at 500m above an unused area of the region (VCE in Second Life) to be clear of all distractions and other objects.

Initial Web-based Arrival, Setup, Resources and Registration

A single web page at a stable URL will provide everything needed in as short a form as possible. This will be more controllable in OpenSim, with custom simple starter avatars (perhaps basic male and female with self selected colored shirts, ethnic skin color and hair).

Virtual Worlds Environment

  1. Fixed sun set at 11am (so no lights are needed and no changing arrival conditions for users are encountered).
  2. Arrival point: will be fixed for the plot so avatar arrive just outside the main meeting area and to the back of the meeting, out of normal visual direction for those already in a meeting.

DICE I-Room Design

 

  1. I-Room orientated pointing North for obvious orientation on arrival.
  2. Platform simply designed and colored. Walled so avatars cannot walk over edge, but not too high to act as a hard visual barrier, so looks open and airy.
  3. Main space 30m x 30m essentially square but with open doorway, and no roof.
  4. Text chat range is 20m... so no avatars should be seated more than 20m apart. 
  5. An outside arrival area set behind the normal visual field of seated avatars in a meeting.
  6. Avatars seated generally facing the screens.
  7. Table in front of avatars to give a feeling of being round the table together.
  8. A separately placed sideways on "chairperson" seat.
  9. Some observer seats cleared at the back of the room.
  10. Seats simple, all areas can be clicked on for sitting. Seats set to allow single click to sit. One simple color for seats (could be different colors for different I-Rooms to allow instant differentiation).
  11. Clicker per avatar seat for basic interaction, voting and acknowledgement of some action complete, etc.
  12. Chairperson has clicker clearer (may not need to be visible to others?)
  13. Screens provided: 1. Central main screen with media on a prim and video capabilities, bookmarks for easy setup and meeting use, and also provided general URL and uploaded image capability on need. 2. General shared co-browser. 3. Blackboard/whiteboard for notes, text items, URLs and tags, etc.
  14. Arrival point information board.

 

 

Austin Tate's picture

DICE I-Room

This page is a URL for a simplified 3D meeting space.. for experiments.  At present it is by no means as it will look eventually.


Register: For now use http://join.secondlife.com (later will be easier choices and setup in OpenSim wifi)

Download Viewer: For now use Current Linden Labs 3.x viewer from http://secondlife.com/support/downloads/

Go to I-Room: Use this link after viewer installed: http://maps.secondlife.com/secondlife/VCE/20/60/501

See the notices outside and then come in and take a seat.

See the Second Life Quickstart Documentation for more assistance.

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