A simplified design of I-Room has been moved from its original location on the VCE region in Second Life onto OpenVCE group space on the US Army run MOSES OpenSim grid. It is available both in a location on the main OpenVCE_00 region just off the Central Plaza, and across from the original more complex I-Room, and for experimentation it is also on a radically simplified region OpenVCE_03 on MOSES.
See http://converter.tipodean.com/unity3d/index.html for details of Tipodean's OpenSim to Collada for Unity3D conversion service.
The Collada translation of the open source OpenVCE assets suitable for import into Unity3D was kindly provided to Austin Tate by Chris Collins of Tipodean Technologies for experiments and an early trial version is available at http://www.aiai.ed.ac.uk/~ai/unity/iroom/collada/
For other experiments with I-Rooms in Unity3D see http://www.aiai.ed.ac.uk/~ai/unity/iroom/
Note that the multi-user severs (using Smart Fox Pro) at Edinburgh are required for some of the demonstrations and are not always left running.
This is an avatar for Ai Austin in Unity3D and using a multi-user approach in an environment created using the OpenVCE OpenSim Archive (OAR) translated to Collada and loaded via Tipodean Technology into Unity3D and delivered via a web browser.
Testing of Second Life Development Viewer 3.0.1 on 10-Aug-2011 using OpenSimulator-based Openvue grid. On Vue-9000 Hypergrid gateway. With Collada Mesh, Media On A Prim (MOAP) and Non-Player Character (NPC) functionality operational.